Course Coordinator:Kellie O'Dempsey (kodempsey@usc.edu.au) School:School of Business and Creative Industries
UniSC Sunshine CoastUniSC Moreton Bay |
Blended learning | Most of your course is on campus but you may be able to do some components of this course online. |
Online |
Online | You can do this course without coming onto campus, unless your program has specified a mandatory onsite requirement. |
Please go to unisc.edu.au for up to date information on the
teaching sessions and campuses where this course is usually offered.
Showing how spaces, objects, packages, signage and almost everything else designers create look when translated into the real world is a major requirement in putting together client presentations. Such presentations provide the opportunity for designers to show clients and colleagues what the project they are commissioning looks like and thereby give them the opportunity to give valuable feedback prior to the project going into production. This course will give students the skills and knowledge to bring their designs into the virtual world for application in a number of presentation scenarios.
| Activity | Hours | Beginning Week | Frequency |
| Blended learning | |||
| Lecture – 1 hour online lecture content for 12 weeks (or equivalent). | 1hr | Week 1 | 12 times |
| Laboratory 1 – In-class laboratory | 2hrs | Week 1 | 12 times |
| Online | |||
| Lecture – 1 hour online content for 12 weeks (or equivalent). | 1hr | Week 1 | 12 times |
| Laboratory 1 – Interactive zoom laboratory | 2hrs | Week 1 | 12 times |
3D Design
3D Printing
Virtual environments
3D Sound
Virtual reality
Augmented reality
Interactivity
Generative design
Industry pathways
Immersive worlds
100 Level (Introductory)
12 units
| Course Learning Outcomes On successful completion of this course, you should be able to... | Graduate Qualities Completing these tasks successfully will contribute to you becoming... | |
| 1 | Construct drawings, scenes and models that represent the nuances presented by objects in the real world. |
Creative and critical thinker Engaged |
| 2 | Using 3D software, compose and model objects and scenes containing a range of forms with different physical characteristics. |
Knowledgeable Creative and critical thinker |
| 3 | Choose and utilise design strategies to create components for specific elements within the modelled scene (i.e. textures). | Creative and critical thinker |
| 4 | Critically evaluate work in progress and make and justify creative decisions. | Knowledgeable |
| 5 | Research and apply theoretical knowledge needed to produce a fully rendered and textured virtual image. |
Knowledgeable Empowered |
| 6 | Document and communicate your creative and technical process through visual and written modes. |
Empowered Ethical |
Refer to the UniSC Glossary of terms for definitions of “pre-requisites, co-requisites and anti-requisites”.
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Students should be familiar with working with computers and design software.
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Standard Grading (GRD)
| High Distinction (HD), Distinction (DN), Credit (CR), Pass (PS), Fail (FL). |
Students will participate in in-class critiques sessions on a weekly basis starting in Week 1.
| Delivery mode | Task No. | Assessment Product | Individual or Group | Weighting % | What is the duration / length? | When should I submit? | Where should I submit it? |
| All | 1 | Artefact - Creative, and Written Piece | Individual | 40% | Model plus 8-12 pages |
Week 7 | Online Submission |
| All | 2 | Artefact - Creative, and Written Piece | Individual | 40% | Final creative artefact plus 8-12 pages support material |
Exam Period | Online Submission |
| All | 3 | Artefact - Creative | Individual | 20% | 4 screenshots in a single document |
Week 13 | Online Submission |
| All - Assessment Task 1:3D modelling and scene. | ||||||||||||||||
| Goal: | Using 3D software, the goal of the task is to replicate how objects behave in the real world and how their visual properties are modified by light. |
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| Product: | Artefact - Creative, and Written Piece | |||||||||||||||
| Authorship Statement: | ||||||||||||||||
| Format: | Professional format. You will design a challenging scene containing various objects. Using 3D software you will create a number of models of differing complexity and assemble these models to re-create your scene. You will document your creative process and submit with your scene. Full details are available on Blackboard in the Assessment Folder. |
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| Generic Skills: | ||||||||||||||||
| All - Assessment Task 2:Virtual scene | |||||||||||||||||||
| Goal: | You will evaluate and apply a range of rendering and image editing techniques in order to create a fully rendered virtual scene |
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| Product: | Artefact - Creative, and Written Piece | ||||||||||||||||||
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| Format: | Professional format. You are to render your 3D scene using rendering and post production software to create a photo realistic image. You will document your creative process and submit with your image. Your final creative artefact could include interactivity, animation or spatial audio. Full details are available on Blackboard in the Assessment Folder. |
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| All - Assessment Task 3:Four in-class learning exercises. | |||||||||||||
| Goal: | You will build the technical and design skills through completion of four specific tasks. |
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| Product: | Artefact - Creative | ||||||||||||
| Authorship Statement: | |||||||||||||
| Format: | Professional / Industry format. Fourset-pieces that include drawing, photo-imaging and modelling exercises, each demonstrating an understanding of, and basic proficiency with, an aspect of 3D modelling and raster based image editing software. Full details are available on Blackboard in the Assessment Folder. |
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A 12-unit course will have total of 150 learning hours which will include directed study hours (including online if required), self-directed learning and completion of assessable tasks. Student workload is calculated at 12.5 learning hours per one unit.
Please note: Course information, including specific information of recommended readings, learning activities, resources, weekly readings, etc. are available on the course Canvas site– Please log in as soon as possible.
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Academic integrity is the ethical standard of university participation. It ensures that students graduate as a result of proving they are competent in their discipline. This is integral in maintaining the value of academic qualifications. Each industry has expectations and standards of the skills and knowledge within that discipline and these are reflected in assessment.
Academic integrity means that you do not engage in any activity that is considered to be academic fraud; including plagiarism, collusion or outsourcing any part of any assessment item to any other person. You are expected to be honest and ethical by completing all work yourself and indicating in your work which ideas and information were developed by you and which were taken from others. You cannot provide your assessment work to others. You are also expected to provide evidence of wide and critical reading, usually by using appropriate academic references.
In order to minimise incidents of academic fraud, this course may require that some of its assessment tasks, when submitted to Canvas, are electronically checked through Turnitin. This software allows for text comparisons to be made between your submitted assessment item and all other work to which Turnitin has access.
For more information on Academic Learning & Teaching categories including:
For more information, visit https://www.usc.edu.au/explore/policies-and-procedures#academic-learning-and-teaching
UniSC is committed to excellence in teaching, research and engagement in an environment that is inclusive, inspiring, safe and respectful. The Student Charter sets out what students can expect from the University, and what in turn is expected of students, to achieve these outcomes.