Course Coordinator:Marni Stuart (mstuart@usc.edu.au) School:School of Business and Creative Industries
UniSC Sunshine CoastUniSC Moreton Bay |
Blended learning | Most of your course is on campus but you may be able to do some components of this course online. |
Online |
Online | You can do this course without coming onto campus. |
Please go to usc.edu.au for up to date information on the
teaching sessions and campuses where this course is usually offered.
You are introduced to visual identity and design through a series of projects which combine software learning, critical thinking, research and creativity. Practical outcomes are underpinned by developing an awareness of the broader visual, cultural and commercial contexts in which design is applied. The course emphasis is on developing a process for generating and producing design solutions in a range of media and professional contexts.
Activity | Hours | Beginning Week | Frequency |
Blended learning | |||
Learning materials – Interactive online learning activities. | 1hr | Week 1 | 12 times |
Tutorial/Workshop 1 – Scheduled face to face workshops. | 2hrs | Week 1 | 10 times |
Seminar – Scheduled face to face seminars. | 2hrs | Week 1 | 2 times |
Online | |||
Learning materials – Interactive online learning activities. | 1hr | Week 1 | 12 times |
Tutorial/Workshop 1 – Scheduled online workshops (Recorded). | 2hrs | Week 1 | 10 times |
Seminar – Scheduled online seminars (Recorded). | 2hrs | Week 5 | 2 times |
Visual culture
Design ethics
Theory and context
Target markets
Colour systems
Inclusive design
Design management and copyright
Printing
Packaging design
Branding
New technologies
200 Level (Developing)
12 units
Course Learning Outcomes On successful completion of this course, you should be able to... | Graduate Qualities Completing these tasks successfully will contribute to you becoming... | |
1 | Understand and apply the use of design principles in visual communication. | Creative and critical thinker |
2 | Understand the importance of research and critical thinking and demonstrate this in design outcomes | Creative and critical thinker |
3 | Show awareness of social and cultural identity in the context of design for particular user/audience or group. | Creative and critical thinker |
4 | Implement integrated, original and creative solutions in the context of a design brief with a demonstrated understanding of the relevant design principles. | Creative and critical thinker |
5 | Demonstrate proficiency in the creative use of vector-based software (Illustrator). | Empowered |
6 | Apply SGDs in creative projects and design outcomes |
Ethical Sustainability-focussed |
Refer to the UniSC Glossary of terms for definitions of “pre-requisites, co-requisites and anti-requisites”.
Not applicable
Not applicable
Not applicable
Not applicable
Standard Grading (GRD)
High Distinction (HD), Distinction (DN), Credit (CR), Pass (PS), Fail (FL). |
Early formative feedback will be in week 3 of this course, a draft copy of your assessment will be peer reviewed in your tutorial.
Delivery mode | Task No. | Assessment Product | Individual or Group | Weighting % | What is the duration / length? | When should I submit? | Where should I submit it? |
All | 1 | Report | Individual | 20% | 500 words plus 2 original designs |
Week 4 | Online Submission |
All | 2 | Artefact - Creative, and Written Piece | Individual | 30% | Original designs presented as a PDF, 300 word supporting statement and research documentation. |
Week 6 | Online Submission |
All | 3 | Artefact - Creative, and Written Piece | Individual | 50% | Professional design pitch (PDF proposal and designs), oral presentation in class and support material |
Week 13 | Online Assignment Submission with plagiarism check |
All - Assessment Task 1:Visual Identity Analysis | |
Goal: | To analyse an existing visual identity and produce proposals for your own alternative design |
Product: | Report |
Format: | You will write an analysis in the form of a report, which cites at least three separate academic sources and includes design examples based on a theme you select during class. Your report will respond to one of three research questions that will be available during the tutorials. One example includes, 'The effective use of logos to communicate identity for companies selling food to a specific target market.' You will respond to the question and critique design examples. Your report will be supported by two examples of your own design proposals for the projects discussed. A full project brief is supplied on Canvas in the Assessment Folder. |
Criteria: |
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All - Assessment Task 2:Visual Identity Project | |
Goal: | There is a significant industry dedicated to visual identity production and this is your chance to explore your own original ideas in this area and apply your emerging skills. You will create an original visual identity system for a company or project (based on a brief) and produce a range of touchpoints to support your brand. |
Product: | Artefact - Creative, and Written Piece |
Format: | You will develop and design an original visual identity for a company or project. Your branding should include a logo, business card and other touchpoints that can be negotiated with your tutor in class. Your visual identity should be supported by clear research and include a 300-word explanation of why it is appropriate and effective for the social and cultural context of the project. |
Criteria: |
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All - Assessment Task 3:Professional Design Pitch | |
Goal: | You will learn the necessary skills to respond to a professional design brief and produce an original concept, designs and supporting material for a professional design pitch. |
Product: | Artefact - Creative, and Written Piece |
Format: | You will respond to a professional design brief to develop an original concept, visual identity and strategy that will be presented as a simulated industry design pitch. You should clearly demonstrate the development of your design process in your support material and research to demonstrate that you have explored a variety of solutions in arriving at your finished designs. Your design outcomes will be presented as a professional PDF and will be supported by an oral presentation in class where you will receive industry feedback in a simulated pitch environment. Across all our Creative Industries undergraduate programs, we are collecting data for assurance of learning purposes. This task is being used for measurement towards our School's Association to Advance Collegiate Schools of Business (AACSB) accreditation. The following Program Competency will be assessed: PC 2 - Critical and creative thinkers and practitioners. |
Criteria: |
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A 12-unit course will have total of 150 learning hours which will include directed study hours (including online if required), self-directed learning and completion of assessable tasks. Student workload is calculated at 12.5 learning hours per one unit.
Please note: Course information, including specific information of recommended readings, learning activities, resources, weekly readings, etc. are available on the course Canvas site– Please log in as soon as possible.
This course requires some commercial software or hardware which is provided at USC campuses for student use. If you elect to do this course online, you may either; attend a campus at which it is available, discuss alternative open source solutions with your course coordinator that would enable you to demonstrate the learning outcomes, or if you prefer you may acquire this software and / or hardware at your own expense.
Academic integrity is the ethical standard of university participation. It ensures that students graduate as a result of proving they are competent in their discipline. This is integral in maintaining the value of academic qualifications. Each industry has expectations and standards of the skills and knowledge within that discipline and these are reflected in assessment.
Academic integrity means that you do not engage in any activity that is considered to be academic fraud; including plagiarism, collusion or outsourcing any part of any assessment item to any other person. You are expected to be honest and ethical by completing all work yourself and indicating in your work which ideas and information were developed by you and which were taken from others. You cannot provide your assessment work to others. You are also expected to provide evidence of wide and critical reading, usually by using appropriate academic references.
In order to minimise incidents of academic fraud, this course may require that some of its assessment tasks, when submitted to Canvas, are electronically checked through Turnitin. This software allows for text comparisons to be made between your submitted assessment item and all other work to which Turnitin has access.
Your eligibility for supplementary assessment in a course is dependent of the following conditions applying: The final mark is in the percentage range 47% to 49.4% The course is graded using the Standard Grading scale You have not failed an assessment task in the course due to academic misconduct.
Late submission of assessment tasks may be penalised at the following maximum rate: - 5% (of the assessment task's identified value) per day for the first two days from the date identified as the due date for the assessment task. - 10% (of the assessment task's identified value) for the third day - 20% (of the assessment task's identified value) for the fourth day and subsequent days up to and including seven days from the date identified as the due date for the assessment task. - A result of zero is awarded for an assessment task submitted after seven days from the date identified as the due date for the assessment task. Weekdays and weekends are included in the calculation of days late. To request an extension you must contact your course coordinator to negotiate an outcome.
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