Course Coordinator:Toby Gifford (tgifford@usc.edu.au) School:School of Business and Creative Industries
UniSC Sunshine CoastUniSC Moreton Bay |
Blended learning | Most of your course is on campus but you may be able to do some components of this course online. |
Online |
Online | You can do this course without coming onto campus, unless your program has specified a mandatory onsite requirement. |
Please go to unisc.edu.au for up to date information on the
teaching sessions and campuses where this course is usually offered.
This course will introduce you to concepts and practice of interaction design and user experience across a variety of digital and physical forms. The emphasis will be on using effective design processes to achieve creative and effective outcomes in the form of well-resolved prototypes. The course will include physical computing (using interactive microelectronic platforms), elements of designing for the web, interactivity in the physical world, and the connections between them.
| Activity | Hours | Beginning Week | Frequency |
| Blended learning | |||
| Learning materials – Interactive online learning activities. | 1hr | Week 1 | 12 times |
| Tutorial/Workshop 1 – Scheduled face to face workshops. | 2hrs | Week 1 | 10 times |
| Seminar – Scheduled Seminar | 2hrs | Week 5 | 2 times |
| Online | |||
| Learning materials – Interactive online learning activities. | 1hr | Week 1 | 12 times |
| Tutorial/Workshop 1 – Asynchronous online workshops | 2hrs | Week 1 | 10 times |
| Seminar – Seminar (recorded version of blended mode seminar) | 2hrs | Week 5 | 2 times |
Introductory web interface design and implementation
Design systems and software for user interface design
Web APIs for hardware/software communication
Introductory coding for physical interactions
Introductory electronics for interaction design
Designing physical interactions
Concepts in interactive media
Creativity in interaction design
200 Level (Developing)
12 units
| Course Learning Outcomes On successful completion of this course, you should be able to... | Graduate Qualities Completing these tasks successfully will contribute to you becoming... | |
| 1 | Design and develop a creative interactive experience using digital and physical forms. |
Knowledgeable Creative and critical thinker Empowered Sustainability-focussed |
| 2 | Develop technical skills to implement interactive media projects. | Knowledgeable |
| 3 | Demonstrate understanding of human and cultural factors in technological design |
Ethical Sustainability-focussed |
| 4 | Demonstrate and apply an understanding of interactive media design principles. |
Creative and critical thinker Ethical |
| 5 | Critically evaluate the effectiveness of interactive media solutions. |
Creative and critical thinker Sustainability-focussed |
Refer to the UniSC Glossary of terms for definitions of “pre-requisites, co-requisites and anti-requisites”.
Not applicable
Not applicable
Not applicable
Basic computer skills
Not applicable
Standard Grading (GRD)
| High Distinction (HD), Distinction (DN), Credit (CR), Pass (PS), Fail (FL). |
By week 4 workshops, students will have made substantial progress on an initial assessment piece, and will have received in-class feedback on their progress with this task.
| Delivery mode | Task No. | Assessment Product | Individual or Group | Weighting % | What is the duration / length? | When should I submit? | Where should I submit it? |
| All | 1 | Artefact - Creative, and Written Piece | Individual and Group | 20% | Single page web interface, simple microcontroller program, and short documentation. |
Week 4 | Online Submission |
| All | 2 | Oral and Written Piece | Individual and Group | 30% | 10-minute group presentation. |
Week 8 | In Class |
| All | 3 | Artefact - Creative, and Oral | Individual and Group | 50% | Creative artefact, 2–5 min video, 4–8 page documentation. |
Exam Period | In Class |
| All - Assessment Task 1:Web interface design and implementation | |||||||||||||
| Goal: | To design and implement a simple web interface that communicates with a simple custom hardware device. |
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| Product: | Artefact - Creative, and Written Piece | ||||||||||||
| Authorship Statement: | |||||||||||||
| Format: | You will design and implement a web interface that is specifically designed to control a piece of custom hardware implemented as a simple program on a microcontroller. Refer to Assessment 1 in Canvas for the full task brief |
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| Criteria: |
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| Generic Skills: | Communication, Collaboration, Problem solving, Applying technologies |
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| All - Assessment Task 2:Project proposal and prototype | ||||||||||||||||
| Goal: | To develop a project concept and early stage prototype of the project. |
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| Product: | Oral and Written Piece | |||||||||||||||
| Authorship Statement: | ||||||||||||||||
| Format: | In-class presentation of project concept and prototype and online submission of documentation. Refer to Assessment 2 in Canvas for full task brief |
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| Criteria: |
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| Generic Skills: | Communication, Collaboration, Problem solving, Organisation |
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| All - Assessment Task 3:Interactive Project | ||||||||||||||||
| Goal: | To design and develop an interactive media project. |
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| Product: | Artefact - Creative, and Oral | |||||||||||||||
| Authorship Statement: | ||||||||||||||||
| Format: | Presentation of a working, resolved interactive media project. Documentation as appropriate. Refer to Assessment 3 in Canvas for full task brief. |
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| Criteria: |
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| Generic Skills: | Communication, Collaboration, Problem solving, Applying technologies |
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A 12-unit course will have total of 150 learning hours which will include directed study hours (including online if required), self-directed learning and completion of assessable tasks. Student workload is calculated at 12.5 learning hours per one unit.
Please note: Course information, including specific information of recommended readings, learning activities, resources, weekly readings, etc. are available on the course Canvas site– Please log in as soon as possible.
This course requires some electronic components which are provided at USC campuses for student use. Students may wish to obtain other components at their own expense to suit their own projects. Online students will need to obtain some electronic components, either at their own expense, or by visiting a campus where they are available for loan (Sippy Downs or Moreton Bay). The course has been designed to minimise the cost of required components, with an emphasis on low cost solutions wherever possible.
Academic integrity is the ethical standard of university participation. It ensures that students graduate as a result of proving they are competent in their discipline. This is integral in maintaining the value of academic qualifications. Each industry has expectations and standards of the skills and knowledge within that discipline and these are reflected in assessment.
Academic integrity means that you do not engage in any activity that is considered to be academic fraud; including plagiarism, collusion or outsourcing any part of any assessment item to any other person. You are expected to be honest and ethical by completing all work yourself and indicating in your work which ideas and information were developed by you and which were taken from others. You cannot provide your assessment work to others. You are also expected to provide evidence of wide and critical reading, usually by using appropriate academic references.
In order to minimise incidents of academic fraud, this course may require that some of its assessment tasks, when submitted to Canvas, are electronically checked through Turnitin. This software allows for text comparisons to be made between your submitted assessment item and all other work to which Turnitin has access.
Eligibility for Supplementary Assessment
Your eligibility for supplementary assessment in a course is dependent of the following conditions applying:
(a) The final mark is in the percentage range 47% to 49.4%; and
(b) The course is graded using the Standard Grading scale
Task 2 requires class attendance weeks 5 and 8
Late submissions may be penalised up to and including the following maximum percentage of the assessment task’s identified value, with weekdays and weekends included in the calculation of days late:
(a) One day: deduct 5%;
(b) Two days: deduct 10%;
(c) Three days: deduct 20%;
(d) Four days: deduct 40%;
(e) Five days: deduct 60%;
(f) Six days: deduct 80%;
(g) Seven days: A result of zero is awarded for the assessment task.
The following penalties will apply for a late submission for an online examination:
Less than 15 minutes: No penalty
From 15 minutes to 30 minutes: 20% penalty
More than 30 minutes: 100% penalty
For more information on Academic Learning & Teaching categories including:
For more information, visit https://www.usc.edu.au/explore/policies-and-procedures#academic-learning-and-teaching
UniSC is committed to excellence in teaching, research and engagement in an environment that is inclusive, inspiring, safe and respectful. The Student Charter sets out what students can expect from the University, and what in turn is expected of students, to achieve these outcomes.
For course-specific questions, contact your teaching staff or Course Coordinator.
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