Course Coordinator:Toby Gifford (tgifford@usc.edu.au) School:School of Business and Creative Industries
UniSC Sunshine CoastUniSC Moreton Bay |
Blended learning | Most of your course is on campus but you may be able to do some components of this course online. |
Online |
Online | You can do this course without coming onto campus. |
Please go to usc.edu.au for up to date information on the
teaching sessions and campuses where this course is usually offered.
This course introduces intermediate skills and concepts in interaction and experience design. It will explore how to design for the increasing integration of digital and physical experiences through locations, embodied contexts, relational situations, and imaginative spaces. A key project option will explore wearable technology as a way of understanding the interplay between human factors, technology, and physicality.
Activity | Hours | Beginning Week | Frequency |
Blended learning | |||
Learning materials – Interactive online learning activities. | 1.5hrs | Week 1 | 13 times |
Tutorial/Workshop 1 – Scheduled face to face workshops. | 2hrs | Week 1 | 10 times |
Online | |||
Learning materials – Interactive online learning activities. | 1.5hrs | Week 1 | 13 times |
Tutorial/Workshop 1 – Scheduled online workshops (Recorded). | 2hrs | Week 1 | 10 times |
Designing technology in real-world and physical contexts
Physically prototyping wearable technology projects including tech development and fabrication
Using wearable tech to form relationships with the self, others, and places
Future of interaction design
200 Level (Developing)
12 units
Course Learning Outcomes On successful completion of this course, you should be able to... | Graduate Qualities Completing these tasks successfully will contribute to you becoming... | |
1 | Design and develop a creative interactive experience using digital and physical forms. |
Knowledgeable Creative and critical thinker Empowered Sustainability-focussed |
2 | Develop technical skills to implement interactive media projects. | Knowledgeable |
3 | Demonstrate understanding of human and cultural factors in technological design, including connections to relevant sustainable development goals (SDGs). |
Ethical Sustainability-focussed |
4 | Demonstrate and apply an understanding of interactive media design principles. |
Creative and critical thinker Ethical |
5 | Critically evaluate the effectiveness of interactive media solutions. |
Creative and critical thinker Sustainability-focussed |
Refer to the UniSC Glossary of terms for definitions of “pre-requisites, co-requisites and anti-requisites”.
DES221 or (CSC100 and ENG103)
Not applicable
Not applicable
Not applicable
Standard Grading (GRD)
High Distinction (HD), Distinction (DN), Credit (CR), Pass (PS), Fail (FL). |
By week 3 workshops, students will have completed an initial assessment piece that demonstrates engagement with core concepts in the course.
Delivery mode | Task No. | Assessment Product | Individual or Group | Weighting % | What is the duration / length? | When should I submit? | Where should I submit it? |
All | 1 | Artefact - Creative, and Written Piece | Individual | 20% | 3-5 pages of images and text consisting of 10-12 images and/or 400 words, or equivalent. |
Week 3 | Online Assignment Submission with plagiarism check |
All | 2 | Artefact - Creative | Individual and Group | 50% | 3-minute video, with associated poster or slide deck as appropriate |
Exam Period | Online Submission |
All | 3 | Oral and Written Piece | Individual and Group | 30% | 3-minute presentation, journal at relevant scale |
Throughout teaching period (refer to Format) | Online Assignment Submission with plagiarism check and in class |
All - Assessment Task 1:Responding to the world | |
Goal: | To consider the nature of designing creatively in response to real world situations |
Product: | Artefact - Creative, and Written Piece |
Format: | Visual essay consisting of images and text. See assessment brief for further details of format. |
Criteria: |
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All - Assessment Task 2:Wearable tech project prototype | |
Goal: | To present a working prototype of a wearable technology project |
Product: | Artefact - Creative |
Format: | Physical wearable tech prototype, video, associated presentation materials |
Criteria: |
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All - Assessment Task 3:Process documentation | |
Goal: | To present documentation of project process in oral and written form |
Product: | Oral and Written Piece |
Format: | 3-minute oral presentation and feedback process in class according to a schedule, process journal online during exam period. |
Criteria: |
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A 12-unit course will have total of 150 learning hours which will include directed study hours (including online if required), self-directed learning and completion of assessable tasks. Student workload is calculated at 12.5 learning hours per one unit.
Please note: Course information, including specific information of recommended readings, learning activities, resources, weekly readings, etc. are available on the course Canvas site– Please log in as soon as possible.
Core tech requirements will be available or students to use or loan, but depending on specific project choices, students might need to obtain additional tech components. Students will need to obtain materials for fabrication, but an emphasis is on finding low-cost solutions. Online students might need to obtain additional technology.
Academic integrity is the ethical standard of university participation. It ensures that students graduate as a result of proving they are competent in their discipline. This is integral in maintaining the value of academic qualifications. Each industry has expectations and standards of the skills and knowledge within that discipline and these are reflected in assessment.
Academic integrity means that you do not engage in any activity that is considered to be academic fraud; including plagiarism, collusion or outsourcing any part of any assessment item to any other person. You are expected to be honest and ethical by completing all work yourself and indicating in your work which ideas and information were developed by you and which were taken from others. You cannot provide your assessment work to others. You are also expected to provide evidence of wide and critical reading, usually by using appropriate academic references.
In order to minimise incidents of academic fraud, this course may require that some of its assessment tasks, when submitted to Canvas, are electronically checked through Turnitin. This software allows for text comparisons to be made between your submitted assessment item and all other work to which Turnitin has access.
Your eligibility for supplementary assessment in a course is dependent of the following conditions applying: The final mark is in the percentage range 47% to 49.4% The course is graded using the Standard Grading scale You have not failed an assessment task in the course due to academic misconduct
Late submission of assessment tasks may be penalised at the following maximum rate: - 5% (of the assessment task's identified value) per day for the first two days from the date identified as the due date for the assessment task. - 10% (of the assessment task's identified value) for the third day - 20% (of the assessment task's identified value) for the fourth day and subsequent days up to and including seven days from the date identified as the due date for the assessment task. - A result of zero is awarded for an assessment task submitted after seven days from the date identified as the due date for the assessment task. Weekdays and weekends are included in the calculation of days late. To request an extension you must contact your course coordinator to negotiate an outcome.
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For help with course-specific advice, for example what information to include in your assessment, you should first contact your tutor, then your course coordinator, if needed.
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