Course Outline

DES308 Augmented Reality Design

Course Coordinator:Jesse Clements (jclement@usc.edu.au) School:School of Business and Creative Industries

2026Semester 1

UniSC Sunshine Coast

Blended learning Most of your course is on campus but you may be able to do some components of this course online.

Online

Online You can do this course without coming onto campus, unless your program has specified a mandatory onsite requirement.

Please go to unisc.edu.au for up to date information on the
teaching sessions and campuses where this course is usually offered.

What is this course about?

Description

To design and work effectively with Augmented Reality/Virtual Reality/Mixed Reality (AR/VR/MR) interfaces, you will need to understand fundamental principles of the medium and practice applying them to designs. Beginning with a historical overview of augmented reality, you will learn about display technologies, tracking methods, spatial audio, interaction types and design paradigms.  You will create your first augmented reality experience on day one and will use the latest technologies to design and develop a series of original experiences throughout the course.

How will this course be delivered?

Activity Hours Beginning Week Frequency
Blended learning
Laboratory 1 – On campus laboratory for 12 weeks (or equivalent). 3hrs Week 1 12 times
Online
Online – 3 hours online content for 12 weeks (or equivalent). 3hrs Week 1 12 times

Course Topics

  • VR/AR History 
  • VR/AR Experiences
  • VR/AR Technologies 
  • AR Tracking and Designing for the Real World 
  • Immersion, Presence and Virtual Narrative 
  • Content Creation Platforms 
  • VR/AR Interaction 
  • Zapworks Studio 

What level is this course?

300 Level (Graduate)

Demonstrating coherence and breadth or depth of knowledge and skills. Independent application of knowledge and skills in unfamiliar contexts. Meeting professional requirements and AQF descriptors for the degree. May require pre-requisites where discipline specific introductory or developing knowledge or skills is necessary. Normally undertaken in the third or fourth full-time study year of an undergraduate program.

What is the unit value of this course?

12 units

How does this course contribute to my learning?

Course Learning Outcomes On successful completion of this course, you should be able to... Graduate Qualities Completing these tasks successfully will contribute to you becoming...
1 Demonstrate a critical understanding of the history of Mixed Reality AR/VR/MR Knowledgeable
2 Identify fundamental building blocks of MR applications Knowledgeable
3 Deconstruct an Augmented Reality application Knowledgeable
4 Develop a professional specification document to summarise client requirements for an AR/VR/MR project Empowered
5 Justify estimates of time and material requirements for an AR/VR/MR project Empowered
6 Demonstrate proficiency Zapworks and web frameworks (A-Frame/AR.js) Empowered
7 Produce a working prototype AR/VR/MR app Engaged

Am I eligible to enrol in this course?

Refer to the UniSC Glossary of terms for definitions of “pre-requisites, co-requisites and anti-requisites”.

Pre-requisites

Not applicable

Co-requisites

Not applicable

Anti-requisites

Not applicable

Specific assumed prior knowledge and skills (where applicable)

Not applicable

Microcredential Information

Not applicable

How am I going to be assessed?

Grading Scale

Standard Grading (GRD)

High Distinction (HD), Distinction (DN), Credit (CR), Pass (PS), Fail (FL).

Details of early feedback on progress

Formative Feedback: discussion in tutorial Week1 to Week 3

Assessment tasks

Delivery mode Task No. Assessment Product Individual or Group Weighting % What is the duration / length? When should I submit? Where should I submit it?
All 1 Essay Individual 25%
1000 words
Week 4 Online Submission
All 2 Report Individual 25%
1000 words
Week 9 Online Submission
All 3 Artefact - Creative, and Written Piece Group 50%
Project + 1500 words
Week 13 Online Submission
All - Assessment Task 1:The History and Future of AR
Goal:
You will develop an in-depth critical understanding of the historical roots of AR/VR/MR design and where the industry is heading in the future.
Product: Essay
Authorship Statement:
Format:
This is a short and sharp essay demonstrating your ability to critically evaluate historical trends in AR and the evolution of these trends into modern day applications.
Criteria:
No. Learning Outcome assessed
1
Critical understanding of AR/VR/MR.
2
Analysis of AR/VR/MR development – historical perspective.
3
Identification of AR/VR/MR building blocks.
4
Communication.
5
Assessment criteria are mapped to the course learning outcomes.
1 2 3 4 5 6 7
Generic Skills:
All - Assessment Task 2:Industry Report
Goal:
You will learn how to list and evaluate AR/VR display technologies, tracking methodologies and creation tools in order to bring a project to market.
Product: Report
Authorship Statement:
Format:
1000-word report in two sections. 

Choose an AR/VR implementation (with instructor approval).The first section is targeted towards developers/engineers to describe the technical requirements to be met.The second section is targeted towards management, listing the software and hardware requirements as well as the benefits to clients.

More information on the format of this report is available on Blackboard.
Criteria:
No. Learning Outcome assessed
1
Identification of functional requirements.
2
Deconstruction – list of AR/VR interactions and benefits.
3
Development of specification documents.
4
Justify time and material requirements.
5
Professional communication.
Generic Skills:
All - Assessment Task 3:Project and Post-Project Evaluation Report
Goal:
Implement an AR/VR advertising campaign or software product using the technologies learned in class. Choose any of the introduced software suites to produce a useable product. This assessment has two parts, a project proposal to be approved by the instructor, and the actual final assessable project artefact.
Product: Artefact - Creative, and Written Piece
Authorship Statement:
Format:
2 elements
- Project proposal
- Software product or advertisement (Choose from Layar, Zapworks or Unity)
Criteria:
No. Learning Outcome assessed
1
Professional specification document to summarise client requirements.
2
Use of appropriate software.
3
Visual quality.
4
Creativity.
5
Detail.
6
Demonstration of design principles.
Generic Skills:

Directed study hours

A 12-unit course will have total of 150 learning hours which will include directed study hours (including online if required), self-directed learning and completion of assessable tasks. Student workload is calculated at 12.5 learning hours per one unit.

What resources do I need to undertake this course?

Please note: Course information, including specific information of recommended readings, learning activities, resources, weekly readings, etc. are available on the course Canvas site– Please log in as soon as possible.

Prescribed text(s) or course reader

There are no required/recommended resources for this course.

Specific requirements

Nil

How are risks managed in this course?

Health and safety risks for this course have been assessed as low. It is your responsibility to review course material, search online, discuss with lecturers and peers and understand the health and safety risks associated with your specific course of study and to familiarise yourself with the University’s general health and safety principles by reviewing the online induction training for students, and following the instructions of the University staff.

What administrative information is relevant to this course?

Assessment: Academic Integrity

Academic integrity is the ethical standard of university participation. It ensures that students graduate as a result of proving they are competent in their discipline. This is integral in maintaining the value of academic qualifications. Each industry has expectations and standards of the skills and knowledge within that discipline and these are reflected in assessment.

Academic integrity means that you do not engage in any activity that is considered to be academic fraud; including plagiarism, collusion or outsourcing any part of any assessment item to any other person. You are expected to be honest and ethical by completing all work yourself and indicating in your work which ideas and information were developed by you and which were taken from others. You cannot provide your assessment work to others. You are also expected to provide evidence of wide and critical reading, usually by using appropriate academic references.

In order to minimise incidents of academic fraud, this course may require that some of its assessment tasks, when submitted to Canvas, are electronically checked through Turnitin. This software allows for text comparisons to be made between your submitted assessment item and all other work to which Turnitin has access.

Assessment: Additional Requirements

Your eligibility for supplementary assessment in a course is dependent of the following conditions applying: The final mark is in the percentage range 47% to 49.4% The course is graded using the Standard Grading scale You have not failed an assessment task in the course due to academic misconduct.

Assessment: Submission penalties

Late submission of assessment tasks may be penalised at the following maximum rate: - 5% (of the assessment task's identified value) per day for the first two days from the date identified as the due date for the assessment task. - 10% (of the assessment task's identified value) for the third day - 20% (of the assessment task's identified value) for the fourth day and subsequent days up to and including seven days from the date identified as the due date for the assessment task. - A result of zero is awarded for an assessment task submitted after seven days from the date identified as the due date for the assessment task. Weekdays and weekends are included in the calculation of days late. To request an extension you must contact your course coordinator to negotiate an outcome.

Links to relevant University policy and procedures

For more information on Academic Learning & Teaching categories including:

  • Assessment: Courses and Coursework Programs
  • Review of Assessment and Final Grades
  • Supplementary Assessment
  • Central Examinations
  • Deferred Examinations
  • Student Conduct
  • Students with a Disability

For more information, visit https://www.usc.edu.au/explore/policies-and-procedures#academic-learning-and-teaching

Student Charter

UniSC is committed to excellence in teaching, research and engagement in an environment that is inclusive, inspiring, safe and respectful. The Student Charter sets out what students can expect from the University, and what in turn is expected of students, to achieve these outcomes.

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