Course Coordinator:Jesse Clements (jclement@usc.edu.au) School:School of Business and Creative Industries
UniSC Sunshine Coast |
Blended learning | Most of your course is on campus but you may be able to do some components of this course online. |
Online |
Online | You can do this course without coming onto campus, unless your program has specified a mandatory onsite requirement. |
Please go to unisc.edu.au for up to date information on the
teaching sessions and campuses where this course is usually offered.
To design and work effectively with Augmented Reality/Virtual Reality/Mixed Reality (AR/VR/MR) interfaces, you will need to understand fundamental principles of the medium and practice applying them to designs. Beginning with a historical overview of augmented reality, you will learn about display technologies, tracking methods, spatial audio, interaction types and design paradigms. You will create your first augmented reality experience on day one and will use the latest technologies to design and develop a series of original experiences throughout the course.
| Activity | Hours | Beginning Week | Frequency |
| Blended learning | |||
| Laboratory 1 – On campus laboratory for 12 weeks (or equivalent). | 3hrs | Week 1 | 12 times |
| Online | |||
| Online – 3 hours online content for 12 weeks (or equivalent). | 3hrs | Week 1 | 12 times |
300 Level (Graduate)
12 units
| Course Learning Outcomes On successful completion of this course, you should be able to... | Graduate Qualities Completing these tasks successfully will contribute to you becoming... | |
| 1 | Demonstrate a critical understanding of the history of Mixed Reality AR/VR/MR | Knowledgeable |
| 2 | Identify fundamental building blocks of MR applications | Knowledgeable |
| 3 | Deconstruct an Augmented Reality application | Knowledgeable |
| 4 | Develop a professional specification document to summarise client requirements for an AR/VR/MR project | Empowered |
| 5 | Justify estimates of time and material requirements for an AR/VR/MR project | Empowered |
| 6 | Demonstrate proficiency Zapworks and web frameworks (A-Frame/AR.js) | Empowered |
| 7 | Produce a working prototype AR/VR/MR app | Engaged |
Refer to the UniSC Glossary of terms for definitions of “pre-requisites, co-requisites and anti-requisites”.
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Standard Grading (GRD)
| High Distinction (HD), Distinction (DN), Credit (CR), Pass (PS), Fail (FL). |
Formative Feedback: discussion in tutorial Week1 to Week 3
| Delivery mode | Task No. | Assessment Product | Individual or Group | Weighting % | What is the duration / length? | When should I submit? | Where should I submit it? |
| All | 1 | Essay | Individual | 25% | 1000 words |
Week 4 | Online Submission |
| All | 2 | Report | Individual | 25% | 1000 words |
Week 9 | Online Submission |
| All | 3 | Artefact - Creative, and Written Piece | Group | 50% | Project + 1500 words |
Week 13 | Online Submission |
| All - Assessment Task 1:The History and Future of AR | |||||||||||||||||||
| Goal: | You will develop an in-depth critical understanding of the historical roots of AR/VR/MR design and where the industry is heading in the future. |
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| Product: | Essay | ||||||||||||||||||
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| Format: | This is a short and sharp essay demonstrating your ability to critically evaluate historical trends in AR and the evolution of these trends into modern day applications. |
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| All - Assessment Task 2:Industry Report | |||||||||||||||||||
| Goal: | You will learn how to list and evaluate AR/VR display technologies, tracking methodologies and creation tools in order to bring a project to market. |
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| Product: | Report | ||||||||||||||||||
| Authorship Statement: | |||||||||||||||||||
| Format: | 1000-word report in two sections. Choose an AR/VR implementation (with instructor approval).The first section is targeted towards developers/engineers to describe the technical requirements to be met.The second section is targeted towards management, listing the software and hardware requirements as well as the benefits to clients. More information on the format of this report is available on Blackboard. |
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| All - Assessment Task 3:Project and Post-Project Evaluation Report | ||||||||||||||||||||||
| Goal: | Implement an AR/VR advertising campaign or software product using the technologies learned in class. Choose any of the introduced software suites to produce a useable product. This assessment has two parts, a project proposal to be approved by the instructor, and the actual final assessable project artefact. |
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| Product: | Artefact - Creative, and Written Piece | |||||||||||||||||||||
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| Format: | 2 elements - Project proposal - Software product or advertisement (Choose from Layar, Zapworks or Unity) |
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A 12-unit course will have total of 150 learning hours which will include directed study hours (including online if required), self-directed learning and completion of assessable tasks. Student workload is calculated at 12.5 learning hours per one unit.
Please note: Course information, including specific information of recommended readings, learning activities, resources, weekly readings, etc. are available on the course Canvas site– Please log in as soon as possible.
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Academic integrity is the ethical standard of university participation. It ensures that students graduate as a result of proving they are competent in their discipline. This is integral in maintaining the value of academic qualifications. Each industry has expectations and standards of the skills and knowledge within that discipline and these are reflected in assessment.
Academic integrity means that you do not engage in any activity that is considered to be academic fraud; including plagiarism, collusion or outsourcing any part of any assessment item to any other person. You are expected to be honest and ethical by completing all work yourself and indicating in your work which ideas and information were developed by you and which were taken from others. You cannot provide your assessment work to others. You are also expected to provide evidence of wide and critical reading, usually by using appropriate academic references.
In order to minimise incidents of academic fraud, this course may require that some of its assessment tasks, when submitted to Canvas, are electronically checked through Turnitin. This software allows for text comparisons to be made between your submitted assessment item and all other work to which Turnitin has access.
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