Course Coordinator:Vikki Schaffer (vschaffe@usc.edu.au) School:School of Business and Creative Industries
UniSC Sunshine Coast |
Blended learning | Most of your course is on campus but you may be able to do some components of this course online. |
Online |
Online | You can do this course without coming onto campus. |
Please go to usc.edu.au for up to date information on the
teaching sessions and campuses where this course is usually offered.
Digital disruption is the reality for many global enterprises, raising the question: How can human centred innovation address the changing needs of business and society? To be competitive requires a keen understanding of the principles underlying creativity and innovation. This course aims to assist you to develop digital literacy, creativity, and develop innovative approaches for effective problem solving. Real world challenges are incorporated and through design-based thinking, you will examine processes for creatively increasing business and customer value and links to the SDGs.
Activity | Hours | Beginning Week | Frequency |
Blended learning | |||
Learning materials – Interactive online learning activities. | 2hrs | Week 1 | 6 times |
Tutorial/Workshop 1 – Scheduled face to face workshops. | 3hrs | Week 1 | 6 times |
Information session – Assessment task information and Q&A sessions | 1hr | Refer to Format | 2 times |
Online | |||
Learning materials – Interactive online learning activities. | 2hrs | Week 1 | 6 times |
Tutorial/Workshop 1 – Scheduled online workshops | 3hrs | Week 1 | 6 times |
Information session – Assessment task information and Q&A session | 1hr | Refer to Format | 2 times |
Principles of innovation and sustainable development goals
Human-centred innovation
Design thinking in action
Process innovation
Design thinking and wicked problems
Translating creativity into innovation
Design thinking for technological innovation
Value creation through design thinking
Exploiting open innovation and social networks
Entrepreneurs and design thinking
Disruptive innovation in a digital age for social sustainability
Design thinking and to improve technology forecasting
700 Level (Specialised)
12 units
Course Learning Outcomes On successful completion of this course, you should be able to... | Graduate Qualities Mapping Completing these tasks successfully will contribute to you becoming... | Professional Standard Mapping * Association to Advance Collegiate Schools of Business | |
1 | Apply disciplinary knowledge and problem solving to present and share relevant information using digital formats. | Knowledgeable |
PC1, PC1.3 |
2 | Demonstrate critical and creative thinking to identify and solve business problems and arrive at innovative solutions. | Creative and critical thinker |
PC3, PC3.1 |
3 | Demonstrate an appreciation of the need to embrace, respect and manage diversity and foster inclusivity in a business context. | Ethical |
PC3.1, PC5.1 |
4 | Demonstrate an awareness and appreciation of the need to take a sustainable approach to innovation | Sustainability-focussed |
PC4.1
|
CODE | COMPETENCY |
Association to Advance Collegiate Schools of Business | |
PC1 | Communication |
PC1.3 | Digital Literacy |
PC3 | Creative and Critical Thinking |
PC3.1 | Problem Solving |
PC4.1 | Social Responsibility and Sustainability |
PC5.1 | Diversity |
Refer to the UniSC Glossary of terms for definitions of “pre-requisites, co-requisites and anti-requisites”.
Enrolled in any PGRD Program
Not applicable
Not applicable
Management Experience.
Standard Grading (GRD)
High Distinction (HD), Distinction (DN), Credit (CR), Pass (PS), Fail (FL). |
Prior to submission, workshops/seminars offer avenues for receiving feedback from teaching staff and peers.
Delivery mode | Task No. | Assessment Product | Individual or Group | Weighting % | What is the duration / length? | When should I submit? | Where should I submit it? |
All | 1 | Artefact - Creative | Individual | 40% | Equivalent of 2000 words (+ / - 10%) |
Week 3 | Online Assignment Submission with plagiarism check |
All | 2 | Artefact - Creative | Individual | 60% | Approx 3000 words |
Week 7 | Online Assignment Submission with plagiarism check |
All - Assessment Task 1:Digital Artefact | |
Goal: | To use Storyboarding to stimulate and present innovative ideas generation focused on real-world problem/opportunity. |
Product: | Artefact - Creative |
Format: | Digital storyboard |
Criteria: |
|
All - Assessment Task 2:Design thinking in action | |
Goal: | To apply design thinking in a wicked problem, link to SDGs, identify issues and innovative solutions to apply theory to practice. |
Product: | Artefact - Creative |
Format: | Creative presentation |
Criteria: |
|
A 12-unit course will have total of 150 learning hours which will include directed study hours (including online if required), self-directed learning and completion of assessable tasks. Student workload is calculated at 12.5 learning hours per one unit.
Please note: Course information, including specific information of recommended readings, learning activities, resources, weekly readings, etc. are available on the course Canvas site– Please log in as soon as possible.
N/A
Academic integrity is the ethical standard of university participation. It ensures that students graduate as a result of proving they are competent in their discipline. This is integral in maintaining the value of academic qualifications. Each industry has expectations and standards of the skills and knowledge within that discipline and these are reflected in assessment.
Academic integrity means that you do not engage in any activity that is considered to be academic fraud; including plagiarism, collusion or outsourcing any part of any assessment item to any other person. You are expected to be honest and ethical by completing all work yourself and indicating in your work which ideas and information were developed by you and which were taken from others. You cannot provide your assessment work to others. You are also expected to provide evidence of wide and critical reading, usually by using appropriate academic references.
In order to minimise incidents of academic fraud, this course may require that some of its assessment tasks, when submitted to Canvas, are electronically checked through Turnitin. This software allows for text comparisons to be made between your submitted assessment item and all other work to which Turnitin has access.
Your eligibility for supplementary assessment in a course is dependent of the following conditions applying: The final mark is in the percentage range 47% to 49.4% The course is graded using the Standard Grading scale You have not failed an assessment task in the course due to academic misconduct
Late submission of assessment tasks may be penalised at the following maximum rate: - 5% (of the assessment task's identified value) per day for the first two days from the date identified as the due date for the assessment task. - 10% (of the assessment task's identified value) for the third day - 20% (of the assessment task's identified value) for the fourth day and subsequent days up to and including seven days from the date identified as the due date for the assessment task. - A result of zero is awarded for an assessment task submitted after seven days from the date identified as the due date for the assessment task. Weekdays and weekends are included in the calculation of days late. To request an extension you must contact your course coordinator to negotiate an outcome.
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For help with course-specific advice, for example what information to include in your assessment, you should first contact your tutor, then your course coordinator, if needed.
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