Course Coordinator:Alexander Muscat (amuscat@usc.edu.au) School:School of Business and Creative Industries
UniSC Sunshine CoastUniSC Moreton Bay |
Blended learning | Most of your course is on campus but you may be able to do some components of this course online. |
Online |
Online | You can do this course without coming onto campus. |
Please go to usc.edu.au for up to date information on the
teaching sessions and campuses where this course is usually offered.
This course introduces the fundamental concepts of 2D and 3D computer graphics for games. The course focusses on the essential skills and knowledge required to actively participate as a game artist in a game production environment. You will engage with and apply techniques and workflow methods commonly used in the games industry, acquiring the skills needed to design and create 3D game assets and communicate visual style effectively.
Activity | Hours | Beginning Week | Frequency |
Blended learning | |||
Learning materials – Interactive online learning activities. | 1hr | Week 1 | 12 times |
Tutorial/Workshop 1 – Scheduled face to face workshops. | 2hrs | Week 1 | 12 times |
Online | |||
Learning materials – Interactive online learning activities. | 1hr | Week 1 | 12 times |
Tutorial/Workshop 1 – Scheduled online workshops (Recorded). | 2hrs | Week 1 | 12 times |
100 Level (Introductory)
12 units
Course Learning Outcomes On successful completion of this course, you should be able to... | Graduate Qualities Completing these tasks successfully will contribute to you becoming... | |
1 | Describe and explain the technical, creative and aesthetic decision making processes associated with the design process to a technical audience. | Creative and critical thinker |
2 | Reflect on how an audience would perceive the assets in a real-time application. | Ethical |
3 | Design a concept brief and project reflections using the method of project quality criteria. | Knowledgeable |
4 | Apply 2D or 3D design skills to create assets useful in game development. |
Knowledgeable Creative and critical thinker |
Refer to the UniSC Glossary of terms for definitions of “pre-requisites, co-requisites and anti-requisites”.
Not applicable
Not applicable
Not applicable
You need to be computer literate, have experience in online research, and have skills in using text editing and presentation software.
Standard Grading (GRD)
High Distinction (HD), Distinction (DN), Credit (CR), Pass (PS), Fail (FL). |
In each Tutorial, feedback is given to each student when they show their progress of their assessments to the Tutor.
Delivery mode | Task No. | Assessment Product | Individual or Group | Weighting % | What is the duration / length? | When should I submit? | Where should I submit it? |
All | 1 | Artefact - Creative, and Written Piece | Individual | 30% | 1000 words |
Week 4 | Online Submission |
All | 2 | Artefact - Creative, and Written Piece | Individual | 30% | 1000 words |
Week 9 | Online Submission |
All | 3 | Artefact - Creative, and Written Piece | Individual | 40% | 1000 words |
Week 13 | Online Submission |
All - Assessment Task 1:Pre-Production Planning and Design | |
Goal: | This task provides you with the opportunity to design and plan the creation of both 2D and 3D game assets. |
Product: | Artefact - Creative, and Written Piece |
Format: | This task has 2 parts: a) Planning and design – this involves the design and creation of a pre-production plan. b) Reflection – this will be in the form of a production journal that will enable you to discuss your design and thinking processes. |
Criteria: |
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All - Assessment Task 2:2D Project and Production Journal | |
Goal: | This task involves creating the 2D assets required for the creation of the 3D asset (task 3) the assessment. This involves both conceptual and technical art. |
Product: | Artefact - Creative, and Written Piece |
Format: | This task has two parts: Professional/Industry format a) You will create 2D assets in preparation for the 3D asset production (assessment3), this will include conceptual and technical art such as textures, silhouettes, turnarounds and blueprints. Academic format b) Reflection – this will be in the form of a production journal that will enable you to discuss your design and thinking processes. |
Criteria: |
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All - Assessment Task 3:3D Project and Production Journal | |
Goal: | You will continue with the overall theme you have developed for tasks 1 and 2 and involves the creation of game-ready 3D assets which demonstrate a thorough understanding of the key design concepts explored in this course. |
Product: | Artefact - Creative, and Written Piece |
Format: | This task has two parts: Professional/Industry format. This task involves the design and creation of game-ready 3D assets which demonstrate a thorough understanding of the key concepts of the unit including: selection of appropriate software, design and production methodologies. Academic format. Reflection – this will be a reflective report and will enable you to discuss your design and thinking processes. |
Criteria: |
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A 12-unit course will have total of 150 learning hours which will include directed study hours (including online if required), self-directed learning and completion of assessable tasks. Student workload is calculated at 12.5 learning hours per one unit.
Please note: Course information, including specific information of recommended readings, learning activities, resources, weekly readings, etc. are available on the course Canvas site– Please log in as soon as possible.
This course requires some commercial software or hardware which is provided at USC campuses for student use. If you elect to do this course online, you may either; attend a campus at which it is available, discuss alternative open source solutions with your course coordinator that would enable you to demonstrate the learning outcomes, or if you prefer you may acquire this software and / or hardware at your own expense.
Academic integrity is the ethical standard of university participation. It ensures that students graduate as a result of proving they are competent in their discipline. This is integral in maintaining the value of academic qualifications. Each industry has expectations and standards of the skills and knowledge within that discipline and these are reflected in assessment.
Academic integrity means that you do not engage in any activity that is considered to be academic fraud; including plagiarism, collusion or outsourcing any part of any assessment item to any other person. You are expected to be honest and ethical by completing all work yourself and indicating in your work which ideas and information were developed by you and which were taken from others. You cannot provide your assessment work to others. You are also expected to provide evidence of wide and critical reading, usually by using appropriate academic references.
In order to minimise incidents of academic fraud, this course may require that some of its assessment tasks, when submitted to Canvas, are electronically checked through Turnitin. This software allows for text comparisons to be made between your submitted assessment item and all other work to which Turnitin has access.
Eligibility for Supplementary Assessment Your eligibility for supplementary assessment in a course is dependent of the following conditions applying: The final mark is in the percentage range 47% to 49.4% The course is graded using the Standard Grading scale You have not failed an assessment task in the course due to academic misconduct
Late submission of assessment tasks may be penalised at the following maximum rate: - 5% (of the assessment task's identified value) per day for the first two days from the date identified as the due date for the assessment task. - 10% (of the assessment task's identified value) for the third day - 20% (of the assessment task's identified value) for the fourth day and subsequent days up to and including seven days from the date identified as the due date for the assessment task. - A result of zero is awarded for an assessment task submitted after seven days from the date identified as the due date for the assessment task. Weekdays and weekends are included in the calculation of days late. To request an extension you must contact your course coordinator to negotiate an outcome.
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