Course Coordinator:Colleen Stieler-Hunt (cstieler@usc.edu.au) School:School of Business and Creative Industries
UniSC Sunshine CoastUniSC Moreton Bay |
Blended learning | Most of your course is on campus but you may be able to do some components of this course online. |
Online |
Online | You can do this course without coming onto campus. |
Please go to usc.edu.au for up to date information on the
teaching sessions and campuses where this course is usually offered.
This course provides the foundation skills and knowledge required to participate effectively in a game production studio environment. You will gain an understanding of the various roles, responsibilities and production methodologies involved in game development. This knowledge will be applied in the design and analysis of a classic arcade-inspired game using contemporary production tools and practices. You will work in small development teams to iterate and expand upon the game's design, reflecting on the implications that the development environment has for production roles and methods.
Activity | Hours | Beginning Week | Frequency |
Blended learning | |||
Learning materials – Interactive online learning activities. | 1hr | Week 1 | 12 times |
Tutorial/Workshop 1 – Scheduled face to face workshops. | 2hrs | Week 1 | 12 times |
Online | |||
Learning materials – Interactive online learning activities. | 1hr | Week 1 | 12 times |
Tutorial/Workshop 1 – Scheduled online workshops (Recorded). | 2hrs | Week 1 | 12 times |
100 Level (Introductory)
12 units
Course Learning Outcomes On successful completion of this course, you should be able to... | Graduate Qualities Completing these tasks successfully will contribute to you becoming... | |
1 | Develop classic digital games accounting for games design context, game structure, and broader impact. |
Creative and critical thinker Engaged |
2 | Analyse how elements of games and teams work together to create engaging player experiences. |
Creative and critical thinker Sustainability-focussed |
3 | Extend on an existing classic game design and communicate your game design to a lay audience and a professional audience. |
Knowledgeable Empowered |
Refer to the UniSC Glossary of terms for definitions of “pre-requisites, co-requisites and anti-requisites”.
Not applicable
Not applicable
Not applicable
You need to be computer literate, have experience in online research and have skills in using text editing and presentation software.
Standard Grading (GRD)
High Distinction (HD), Distinction (DN), Credit (CR), Pass (PS), Fail (FL). |
Students will receive weekly feedback during workshops, starting in week 1, to strengthen their understanding of game design. Feedback given will be formative in nature, helping to scaffold learning toward the final product.
Delivery mode | Task No. | Assessment Product | Individual or Group | Weighting % | What is the duration / length? | When should I submit? | Where should I submit it? |
All | 1 | Artefact - Creative, and Written Piece | Individual | 30% | 1500 words (equivalence) |
Week 5 | Online Submission |
All | 2 | Oral | Individual and Group | 35% | 2000 words (equivalence) |
Week 8 | Online Submission |
All | 3 | Artefact - Creative | Individual and Group | 35% | Digital prototype |
Week 13 | Online Submission |
All - Assessment Task 1:Classic Game Development | |
Goal: | Students are tasked to create and develop a minimum of two classic arcade-inspired games using contemporary support material, production tools, and practices. |
Product: | Artefact - Creative, and Written Piece |
Format: | This assessment has two parts: a) Creative artefact: including the completion of a minimum of two classic arcade-inspired games. A list will be given in class. b) Written Piece: including a post-mortem of the experience developing the classic arcade-inspired games and evidence of problem solving. |
Criteria: |
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All - Assessment Task 2:Pitch/Presentation | |
Goal: | Many new game designs are inspired by the classics. For this assessment you must draw on the games developed for assessment 1 to pitch a new feature or modification. |
Product: | Oral |
Format: | Presentation (F2F or Recorded Online): You are required to pitch potential modifications that could be made to one of the arcade-inspired games development in Assessment Task 1. Describe what you think you could do to improve the game and how you would go about it. |
Criteria: |
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All - Assessment Task 3:Arcade Inspired Game | |
Goal: | Students are tasked to work in a team of 3-4 to modify, remix or build upon one of the chosen arcade-inspired game developed for Assessment Task 1 |
Product: | Artefact - Creative |
Format: | Professional/Industry format: Students are tasked to work in a team of 3-4 to modify, remix or build upon one of the chosen arcade-inspired game developed for Assessment Task 1. Final game will be an executable file submitted on the learning management system. |
Criteria: |
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A 12-unit course will have total of 150 learning hours which will include directed study hours (including online if required), self-directed learning and completion of assessable tasks. Student workload is calculated at 12.5 learning hours per one unit.
Please note: Course information, including specific information of recommended readings, learning activities, resources, weekly readings, etc. are available on the course Canvas site– Please log in as soon as possible.
This course requires some free professional games development software which is provided at UniSC campuses for student use. If you elect to do this course online, you will need to install this software on your own computer or attend a campus at which it is available. The software requires a large amount of disk space and a higher-end computer. Recommended hardware specifications and instructions for software installation will be given in Canvas. Students may also require access to additional software relating to game art. This software is also available on university computers. Open source game art software is also available.
Academic integrity is the ethical standard of university participation. It ensures that students graduate as a result of proving they are competent in their discipline. This is integral in maintaining the value of academic qualifications. Each industry has expectations and standards of the skills and knowledge within that discipline and these are reflected in assessment.
Academic integrity means that you do not engage in any activity that is considered to be academic fraud; including plagiarism, collusion or outsourcing any part of any assessment item to any other person. You are expected to be honest and ethical by completing all work yourself and indicating in your work which ideas and information were developed by you and which were taken from others. You cannot provide your assessment work to others. You are also expected to provide evidence of wide and critical reading, usually by using appropriate academic references.
In order to minimise incidents of academic fraud, this course may require that some of its assessment tasks, when submitted to Canvas, are electronically checked through Turnitin. This software allows for text comparisons to be made between your submitted assessment item and all other work to which Turnitin has access.
Eligibility for Supplementary Assessment Your eligibility for supplementary assessment in a course is dependent of the following conditions applying: The final mark is in the percentage range 47% to 49.4% The course is graded using the Standard Grading scale You have not failed an assessment task in the course due to academic misconduct
Late submission of assessment tasks may be penalised at the following maximum rate: - 5% (of the assessment task's identified value) per day for the first two days from the date identified as the due date for the assessment task. - 10% (of the assessment task's identified value) for the third day - 20% (of the assessment task's identified value) for the fourth day and subsequent days up to and including seven days from the date identified as the due date for the assessment task. - A result of zero is awarded for an assessment task submitted after seven days from the date identified as the due date for the assessment task. Weekdays and weekends are included in the calculation of days late. To request an extension you must contact your course coordinator to negotiate an outcome.
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