Course Coordinator:Colleen Stieler-Hunt (cstieler@usc.edu.au) School:School of Business and Creative Industries
UniSC Sunshine CoastUniSC Moreton Bay |
Blended learning | Most of your course is on campus but you may be able to do some components of this course online. |
Online |
Online | You can do this course without coming onto campus, unless your program has specified a mandatory onsite requirement. |
Please go to unisc.edu.au for up to date information on the
teaching sessions and campuses where this course is usually offered.
This course introduces you to both the theory and practice of narrative writing for interactive media. Theoretically, the course covers a wide range of digital storytelling platforms to explore how interactive narrative has evolved from literary history through early experiments in hypertext writing, through to the complex interactive storylines of video games and electronic books. In practice, the course explores and applies foundational aspects of narrative writing for interactive media, culminating in your individual projects.
| Activity | Hours | Beginning Week | Frequency |
| Blended learning | |||
| Lecture – 1 hour online lecture content for 12 weeks (or equivalent). | 1hr | Week 1 | 12 times |
| Laboratory 1 – On campus laboratory for 12 weeks (or equivalent). | 2hrs | Week 2 | 12 times |
| Online | |||
| Online – 3 hours online content for 12 weeks (or equivalent). | 3hrs | Week 1 | 12 times |
100 Level (Introductory)
12 units
| Course Learning Outcomes On successful completion of this course, you should be able to... | Graduate Qualities Completing these tasks successfully will contribute to you becoming... | |
| 1 | Demonstrate knowledge of a range of basic narrative elements used in interactive narrative writing. | Creative and critical thinker |
| 2 | Adapt and apply learning principles to an interactive narrative piece. |
Creative and critical thinker Empowered |
| 3 | Be empowered to develop original ideas and produce creative artefacts in alignment with industry standards. |
Creative and critical thinker Empowered |
| 4 | Demonstrate creativity in evaluating the effectiveness of interactive narrative pieces on agency and emotional engagement |
Creative and critical thinker Empowered |
Refer to the UniSC Glossary of terms for definitions of “pre-requisites, co-requisites and anti-requisites”.
Not applicable
Not applicable
SGD204
Nil
Not applicable
Standard Grading (GRD)
| High Distinction (HD), Distinction (DN), Credit (CR), Pass (PS), Fail (FL). |
In week 3 of this course, a draft of Task 1 will be peer reviewed in the workshop.
| Delivery mode | Task No. | Assessment Product | Individual or Group | Weighting % | What is the duration / length? | When should I submit? | Where should I submit it? |
| All | 1 | Report | Individual | 20% | 1000 words |
Week 5 | Online Assignment Submission with plagiarism check |
| All | 2 | Plan | Individual | 30% | 1500 words |
Week 8 | Online Assignment Submission with plagiarism check |
| All | 3 | Artefact - Creative, and Written Piece | Individual | 50% | 2500 words |
Week 12 | Online Submission |
| All - Assessment Task 1:Critical reflection | |||||||||||||||||||
| Goal: | This task requires you to demonstrate critical thinking in relation to interactive narrative exemplars studied/discussed in course content, and to explore the implications of this thinking when applied to your own creative processes. The outcome of this task should demonstrate the relationship between critical reading and creative practice. |
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| Product: | Report | ||||||||||||||||||
| Authorship Statement: | |||||||||||||||||||
| Format: | Select at least one aspect of digital storytelling practice and discuss its application within one of the interactive narratives studied/discussed in course content. In your discussion you must refer to at least two scholarly texts (theoretical and/or practice-based texts, such as journal articles and books) and critically reflect on how the selected aspect of digital storytelling practice has been applied successfully (or otherwise) within the interactive narrative chosen. You must then discuss how the selected interactive narrative aspect will be effectively applied (your ideas, intentions and influences) in the development of your own project treatment this semester. |
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| Criteria: |
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| Generic Skills: | Communication, Information literacy |
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| All - Assessment Task 2:Concept document | |||||||||||||||||||
| Goal: | Conceptualize an interactive narrative piece and express the ideas through a professional concept document.This task provides the basis for evaluating your current strengths and the areas requiring further development in your creative writing knowledge and skills. |
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| Product: | Plan | ||||||||||||||||||
| Authorship Statement: | |||||||||||||||||||
| Format: | This is an individual written assessment task. Online submission to Blackboard. Audience is industry professionals. |
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| Criteria: |
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| Generic Skills: | Communication, Information literacy |
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| All - Assessment Task 3:Interactive Narrative Project | |||||||||||||||||||
| Goal: | Create a playable, working artefact that showcases project planning ability, creative writing and organization skills.The outcome of this task should demonstrate the relationship between theory and practice, show clear project planning skills and showcase creative expression. |
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| Product: | Artefact - Creative, and Written Piece | ||||||||||||||||||
| Authorship Statement: | |||||||||||||||||||
| Format: | This is an individual interactive / written assessment task. Submission via zipped files in Blackboard. Audience is industry professionals. Your interactive narrative project must contain, at minimum: An organised, cohesive “serious game” plot and theme that resonate throughout the project. • Three locations. • Ten interactive moments (moving, touching, finding, clue discovery, etc). If you choose to create a conversation-heavy game, the interactive moments can be clues in conversation that are found by talking to various characters. Meaningless conversation doesn’t count as an interactive moment. • Four branching decisions that move the story in different directions. • Two possible endings, but no more than four. • One conversation with dialogue (assuming you used objects for the interactive moments above). • Credits page with sources: graphics credits, research sources, etc. • In any of the following: - TWINE - ADRIFT Interactive Fiction Toolkit - Quest - ChoiceScript - Ren’Py (NOTE: Use of Ren’Py requires at least one background graphic with the story because of the specifications of the engine.) • The critical path transcript (in docx or pdf format) that details the optimal path to the win scenario. |
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| Criteria: |
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| Generic Skills: | Communication, Applying technologies |
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A 12-unit course will have total of 150 learning hours which will include directed study hours (including online if required), self-directed learning and completion of assessable tasks. Student workload is calculated at 12.5 learning hours per one unit.
Please note: Course information, including specific information of recommended readings, learning activities, resources, weekly readings, etc. are available on the course Canvas site– Please log in as soon as possible.
You need regular access to the resource(s) below. Many texts are available as ebooks through the Library at no additional cost.
| Required? | Author | Year | Title | Edition | Publisher |
| Required | Jeff Vandermeer | 2013 | Wonderbook: The Illustrated Guide to Creating Imaginative Fiction | Abrams Image |
It is suggested that students have a USB drive for the course, as the software we use is portable, and this allows for them to work on their projects in any location of their choice.
Academic integrity is the ethical standard of university participation. It ensures that students graduate as a result of proving they are competent in their discipline. This is integral in maintaining the value of academic qualifications. Each industry has expectations and standards of the skills and knowledge within that discipline and these are reflected in assessment.
Academic integrity means that you do not engage in any activity that is considered to be academic fraud; including plagiarism, collusion or outsourcing any part of any assessment item to any other person. You are expected to be honest and ethical by completing all work yourself and indicating in your work which ideas and information were developed by you and which were taken from others. You cannot provide your assessment work to others. You are also expected to provide evidence of wide and critical reading, usually by using appropriate academic references.
In order to minimise incidents of academic fraud, this course may require that some of its assessment tasks, when submitted to Canvas, are electronically checked through Turnitin. This software allows for text comparisons to be made between your submitted assessment item and all other work to which Turnitin has access.
For more information on Academic Learning & Teaching categories including:
For more information, visit https://www.usc.edu.au/explore/policies-and-procedures#academic-learning-and-teaching
UniSC is committed to excellence in teaching, research and engagement in an environment that is inclusive, inspiring, safe and respectful. The Student Charter sets out what students can expect from the University, and what in turn is expected of students, to achieve these outcomes.