Course Coordinator:Alexander Muscat (firstname.lastname@example.org) School:School of Business and Creative Industries
UniSC Sunshine Coast
UniSC Moreton Bay
|Blended learning||Most of your course is on campus but you may be able to do some components of this course online.|
|Online||You can do this course without coming onto campus.|
Please go to usc.edu.au for up to date information on the
teaching sessions and campuses where this course is usually offered.
This course examines the theoretical concepts of game design through the lens of experimental practice. In response to a theme, you will work individually to develop unique ways of interacting with gamespaces by rapidly prototyping a series of game ideas. Through focused experimentation, you will create, apply and critique game designs, gameplay and game technology in a variety of contexts and genres.
|Learning materials – Interactive online learning activities.||1hr||Week 1||13 times|
|Tutorial/Workshop 1 – Scheduled face to face workshops.||2hrs||Week 1||13 times|
|Learning materials – Interactive online learning activities.||1hr||Week 1||13 times|
|Tutorial/Workshop 1 – Scheduled online workshops (Recorded).||2hrs||Week 1||13 times|
200 Level (Developing)
|Course Learning Outcomes On successful completion of this course, you should be able to...||Graduate Qualities Completing these tasks successfully will contribute to you becoming...|
|1||Demonstrate knowledge of theories relating to game design and production, game mechanics, and game elements, and how they integrate to form game experiences.||Knowledgeable|
|2||Critically analyse games through given frameworks and design theories.||Creative and critical thinker|
|3||Design and create prototypes of experimental games based on theories of design and game design principles.||Engaged|
Refer to the UniSC Glossary of terms for definitions of “pre-requisites, co-requisites and anti-requisites”.
knowledge and skills (where applicable) Beginner knowledge of game design theory and practices.
Standard Grading (GRD)
|High Distinction (HD), Distinction (DN), Credit (CR), Pass (PS), Fail (FL).|
By the end of week 4, students will give a 5-minute demonstration of a game prototype that they have designed that responds to a theme. This will provide an opportunity to showcase students’ current knowledge and receive feedback from both the tutor and their peers.
|Delivery mode||Task No.||Assessment Product||Individual or Group||Weighting %||What is the duration / length?||When should I submit?||Where should I submit it?|
|All||1||Artefact - Creative||Individual||30%||
Four game prototypes
|Refer to Format||Online Assignment Submission with plagiarism check|
|All||2||Artefact - Creative, and Oral||Individual||30%||
20 minutes - (4 sessions x 5 minutes)
|Throughout teaching period (refer to Format)||Online Self and Peer Assessment|
|Week 13||Online Blog, Wiki or Journal|
|All - Assessment Task 1:Game Prototypes|
Develop a range of prototypes that explore and test a variety of game design principles and mechanics.
|Product:||Artefact - Creative|
Students are required to design and develop a series of prototypes in short development cycles and in response to keywords and themes. Prototypes will be submitted for critique in weeks 3, 7, 11 and 13 during the scheduled critique sessions. Feedback for each prototype will be provided during critique sessions, with a final grade awarded for the submission of all four prototypes in week 13.
|All - Assessment Task 2:Critique Sessions with artefact|
Critique your own work and present an analysis of the prototyping experience. Explain the chosen design process and production methodologies when presenting results.
|Product:||Artefact - Creative, and Oral|
Participate and effectively contribute to critique sessions. Critique sessions occur in weeks 4, 7, 11 and 13. Students are required to actively participate in the critique of their own and others work demonstrating an understanding of game design concepts and theories discussed in learning materials. Each session will be worth 7.5% (total of 30%) of the total course marks.
|All - Assessment Task 3:Reflective Journal|
A personalised account of own experience during design challenges. Incorporating reflection of experimental techniques and methodologies as well as the deconstruction and evaluation of other works.
Design journal reflecting on a series of prototypes, presentation, and game designs. During the development of each prototype and after each critique you will submit a changelog/blog, that summarizes your design goals and reflects on existing game design influences and the feedback provided during the critique sessions.
A 12-unit course will have total of 150 learning hours which will include directed study hours (including online if required), self-directed learning and completion of assessable tasks. Student workload is calculated at 12.5 learning hours per one unit.
Please note: Course information, including specific information of recommended readings, learning activities, resources, weekly readings, etc. are available on the course Canvas site– Please log in as soon as possible.
Please note that you need to have regular access to the resource(s) listed below. Resources may be required or recommended.
|Recommended||Jesse Schell||2008||The Art of Game Design||n/a||CRC Press|
This course requires some commercial software or hardware which is provided at USC campuses for student use. If you elect to do this course online, you may either; attend a campus at which it is available, discuss alternative open source solutions with your course coordinator that would enable you to demonstrate the learning outcomes, or if you prefer you may acquire this software and / or hardware at your own expense. Some experience with game development software is highly recommended.
Academic integrity is the ethical standard of university participation. It ensures that students graduate as a result of proving they are competent in their discipline. This is integral in maintaining the value of academic qualifications. Each industry has expectations and standards of the skills and knowledge within that discipline and these are reflected in assessment.
Academic integrity means that you do not engage in any activity that is considered to be academic fraud; including plagiarism, collusion or outsourcing any part of any assessment item to any other person. You are expected to be honest and ethical by completing all work yourself and indicating in your work which ideas and information were developed by you and which were taken from others. You cannot provide your assessment work to others. You are also expected to provide evidence of wide and critical reading, usually by using appropriate academic references.
In order to minimise incidents of academic fraud, this course may require that some of its assessment tasks, when submitted to Canvas, are electronically checked through Turnitin. This software allows for text comparisons to be made between your submitted assessment item and all other work to which Turnitin has access.
Your eligibility for supplementary assessment in a course is dependent of the following conditions applying: The final mark is in the percentage range 47% to 49.4% The course is graded using the Standard Grading scale You have not failed an assessment task in the course due to academic misconduct.
Late submission of assessment tasks may be penalised at the following maximum rate: - 5% (of the assessment task's identified value) per day for the first two days from the date identified as the due date for the assessment task. - 10% (of the assessment task's identified value) for the third day - 20% (of the assessment task's identified value) for the fourth day and subsequent days up to and including seven days from the date identified as the due date for the assessment task. - A result of zero is awarded for an assessment task submitted after seven days from the date identified as the due date for the assessment task. Weekdays and weekends are included in the calculation of days late. To request an extension you must contact your course coordinator to negotiate an outcome.
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