Course Coordinator:Alexander Muscat (amuscat@usc.edu.au) School:School of Business and Creative Industries
UniSC Sunshine CoastUniSC Moreton Bay |
Blended learning | Most of your course is on campus but you may be able to do some components of this course online. |
Online |
Online | You can do this course without coming onto campus. |
Please go to usc.edu.au for up to date information on the
teaching sessions and campuses where this course is usually offered.
Videogames are complex systems of representation. As cultural artefacts, videogames function as media texts serving to represent and produce cultural phenomena. This course examines the form and function of videogame texts and considers the impact of their cultural, historical, and industrial contexts. The course develops a comprehensive understanding of videogame aesthetics, and these combine with principles of game design to create meaning. You will engage and apply theoretical concepts on games, design, and production, to acquire skills needed to critically analyse and design games.
Activity | Hours | Beginning Week | Frequency |
Blended learning | |||
Learning materials – Interactive online learning activities. | 1hr | Week 1 | 12 times |
Tutorial/Workshop 1 – Scheduled face to face workshops. | 2hrs | Week 1 | 12 times |
Online | |||
Learning materials – Interactive online learning activities. | 1hr | Week 1 | 12 times |
Tutorial/Workshop 1 – Scheduled online workshops (Recorded). | 2hrs | Week 1 | 12 times |
200 Level (Developing)
12 units
Course Learning Outcomes On successful completion of this course, you should be able to... | Graduate Qualities Completing these tasks successfully will contribute to you becoming... | |
1 | Research and describe the theoretical and analytical frameworks that apply to games. | Empowered |
2 | Assess and describe the social values that games reflect and propagate. |
Ethical Sustainability-focussed |
3 | Analyse, critique and design digital games based on theoretical and reflective frameworks. | Creative and critical thinker |
4 | Organise analysis in clear, concise, and accurate written forms. | Empowered |
Refer to the UniSC Glossary of terms for definitions of “pre-requisites, co-requisites and anti-requisites”.
Not applicable
Not applicable
Not applicable
A fundamental understanding of video games design
Standard Grading (GRD)
High Distinction (HD), Distinction (DN), Credit (CR), Pass (PS), Fail (FL). |
Task 1 is designed to give students time to practice analytical investigations into video games through theoretical vantage points. Feedback will be given in workshops leading up to the first assessment task submission, which will provide formative feedback in week 3 for subsequent submissions.
Delivery mode | Task No. | Assessment Product | Individual or Group | Weighting % | What is the duration / length? | When should I submit? | Where should I submit it? |
All | 1 | Journal | Individual | 30% | 3 journal entries. |
Refer to Format | Online Assignment Submission with plagiarism check |
All | 2 | Report | Individual | 30% | 1000 words |
Week 9 | Online Assignment Submission with plagiarism check |
All | 3 | Report | Individual | 40% | 2000 words |
Week 13 | Online Assignment Submission with plagiarism check |
All - Assessment Task 1:Observational Journal | |
Goal: | This assessment is designed to give you the opportunity to examine the videogames and test your understanding of theoretical concepts and analytical approaches through an observational analysis. |
Product: | Journal |
Format: | Submit: Week 3, 5 & 7. Academic Format: You will submit three journal entries based on your observations of a series of videogames. Journal entries will focus on specific elements of the game design, narrative, and experience (representation, game concept, playability, and the narrative progression). |
Criteria: |
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All - Assessment Task 2:Short Analytical Report | |
Goal: | This task is designed to give you the opportunity (through guided instruction) to develop, synthesise and apply your understanding of videogame analysis through the use of specific theoretical frameworks. |
Product: | Report |
Format: | Academic Format: You will write a fully referenced analytical report. You will apply a specific theories to your videogame analysis. Analytical reports offer both information and analysis. Avoid describing what the game is about. Your report should consider: Purpose Statement. The areas of Information (gameplay, functionality, narrative). The organisation of ideas. Supporting your ideas with reliable and current Information. Analysing your data (from your observational journal and gameplay). Applying a relevant theoretical framework. Articulating a sophisticated analysis of the set videogame. Cite a minimum of two academic sources. Across all our Creative Industries undergraduate programs, we are collecting data for assurance of learning purposes. This task is being used for measurement. The following program competency will be assessed: Communication. |
Criteria: |
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All - Assessment Task 3:Major Analytical Report | |
Goal: | This task is designed for you to independently analyse and critique a videogame based on theoretical frameworks, as well as analyse gameplay experiences, design, and narrative of the game. |
Product: | Report |
Format: | Academic Format: You will write a fully referenced analytical report based on your analysis of one of the videogame options. Using your knowledge obtained in the completion of tasks 1 and 2, you will apply a specific theoretical theory to your independent videogame analysis. Analytical reports offer both information and analysis. Avoid describing what the game is about. Your report should consider: Purpose Statement. The areas of Information (gameplay, functionality, narrative). The organisation of ideas. Supporting your ideas with reliable and current information. Analysing your data (from your observational journal). Applying a relevant theoretical framework. Articulating a sophisticated analysis of the set videogame. Cite a minimum of four academic sources. Across all our Creative Industries undergraduate programs, we are collecting data for assurance of learning purposes. This task is being used for measurement. The following program competency will be assessed: Ethical and cultural understanding’. |
Criteria: |
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A 12-unit course will have total of 150 learning hours which will include directed study hours (including online if required), self-directed learning and completion of assessable tasks. Student workload is calculated at 12.5 learning hours per one unit.
Please note: Course information, including specific information of recommended readings, learning activities, resources, weekly readings, etc. are available on the course Canvas site– Please log in as soon as possible.
Please note that you need to have regular access to the resource(s) listed below. Resources may be required or recommended.
Required? | Author | Year | Title | Edition | Publisher |
Recommended | Clara Fernández-Vara | 0 | Introduction to Game Analysis | 2nd | n/a |
Recommended | Ian Bogost | 2010 | Persuasive Games | 1st | Mit Press |
You will be expected to play and review digital games in your own time. It is expected that you will be able to access gaming equipment as required.
Academic integrity is the ethical standard of university participation. It ensures that students graduate as a result of proving they are competent in their discipline. This is integral in maintaining the value of academic qualifications. Each industry has expectations and standards of the skills and knowledge within that discipline and these are reflected in assessment.
Academic integrity means that you do not engage in any activity that is considered to be academic fraud; including plagiarism, collusion or outsourcing any part of any assessment item to any other person. You are expected to be honest and ethical by completing all work yourself and indicating in your work which ideas and information were developed by you and which were taken from others. You cannot provide your assessment work to others. You are also expected to provide evidence of wide and critical reading, usually by using appropriate academic references.
In order to minimise incidents of academic fraud, this course may require that some of its assessment tasks, when submitted to Canvas, are electronically checked through Turnitin. This software allows for text comparisons to be made between your submitted assessment item and all other work to which Turnitin has access.
Eligibility for Supplementary Assessment Your eligibility for supplementary assessment in a course is dependent of the following conditions applying: The final mark is in the percentage range 47% to 49.4% The course is graded using the Standard Grading scale You have not failed an assessment task in the course due to academic misconduct
Late submission of assessment tasks may be penalised at the following maximum rate: - 5% (of the assessment task's identified value) per day for the first two days from the date identified as the due date for the assessment task. - 10% (of the assessment task's identified value) for the third day - 20% (of the assessment task's identified value) for the fourth day and subsequent days up to and including seven days from the date identified as the due date for the assessment task. - A result of zero is awarded for an assessment task submitted after seven days from the date identified as the due date for the assessment task. Weekdays and weekends are included in the calculation of days late. To request an extension you must contact your course coordinator to negotiate an outcome.
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