Course Coordinator:Alexander Smith (asmith16@usc.edu.au) School:School of Business and Creative Industries
UniSC Sunshine CoastUniSC Moreton Bay |
Blended learning | Most of your course is on campus but you may be able to do some components of this course online. |
Online |
Online | You can do this course without coming onto campus, unless your program has specified a mandatory onsite requirement. |
Please go to unisc.edu.au for up to date information on the
teaching sessions and campuses where this course is usually offered.
Videogames are complex systems of representation. As cultural artefacts, videogames function as media texts serving to represent and produce cultural phenomena. This course examines the form and function of videogame texts and considers the impact of their cultural, historical, and industrial contexts. The course develops a comprehensive understanding of videogame aesthetics, and these combine with principles of game design to create meaning. You will engage and apply theoretical concepts on games, design, and production, to acquire skills needed to critically analyse and design games.
| Activity | Hours | Beginning Week | Frequency |
| Blended learning | |||
| Learning materials – Interactive online learning activities. | 1hr | Week 1 | 12 times |
| Tutorial/Workshop 1 – Scheduled face to face workshops. | 2hrs | Week 1 | 12 times |
| Online | |||
| Learning materials – Interactive online learning activities. | 1hr | Week 1 | 12 times |
| Tutorial/Workshop 1 – Scheduled online workshops (Recorded). | 2hrs | Week 1 | 12 times |
200 Level (Developing)
12 units
| Course Learning Outcomes On successful completion of this course, you should be able to... | Graduate Qualities Completing these tasks successfully will contribute to you becoming... | |
| 1 | Research and describe the theoretical and analytical frameworks that apply to games. | Empowered |
| 2 | Assess and describe the social values that games reflect and propagate. |
Ethical Sustainability-focussed |
| 3 | Analyse, critique and design digital games based on theoretical and reflective frameworks. | Creative and critical thinker |
| 4 | Organise analysis in clear, concise, and accurate written forms. | Empowered |
Refer to the UniSC Glossary of terms for definitions of “pre-requisites, co-requisites and anti-requisites”.
Not applicable
Not applicable
Not applicable
A fundamental understanding of video games design
Not applicable
Standard Grading (GRD)
| High Distinction (HD), Distinction (DN), Credit (CR), Pass (PS), Fail (FL). |
Task 1 is designed to give students time to practice analytical investigations into video games through theoretical vantage points. Feedback will be given in workshops leading up to the first assessment task submission, which will provide formative feedback in week 3 for subsequent submissions.
| Delivery mode | Task No. | Assessment Product | Individual or Group | Weighting % | What is the duration / length? | When should I submit? | Where should I submit it? |
| All | 1 | Journal | Individual | 30% | 2 journal entries. |
Refer to Format | Online Assignment Submission with plagiarism check |
| All | 2 | Report | Individual | 30% | 1000 words |
Week 9 | Online Assignment Submission with plagiarism check |
| All | 3 | Report | Individual | 40% | 2000 words |
Week 12 | Online Assignment Submission with plagiarism check |
| All - Assessment Task 1:Observational Journal | |||||||||||||||||||
| Goal: | This assessment is designed to give you the opportunity to examine videogames and topics, and test your understanding of theoretical concepts and analytical approaches through an observational analysis. |
||||||||||||||||||
| Product: | Journal | ||||||||||||||||||
| Authorship Statement: | |||||||||||||||||||
| Format: | Submit: Week 3 & 6. Academic Format: You will submit two journal entries based on your observations of a series of videogames and topics. Journal entries will focus on specific elements and readings of games and their experiences (representation, game concept, playability, and narrative). Evidence of progress must be shown to your tutor during workshop sessions. |
||||||||||||||||||
| Criteria: |
|
||||||||||||||||||
| Generic Skills: | Communication, Information literacy |
||||||||||||||||||
| All - Assessment Task 2:Short Analytical Report | ||||||||||||||||
| Goal: | This task is designed to give you the opportunity (through guided instruction) to develop, synthesise and apply your understanding of videogame analysis through the use of specific theoretical frameworks. |
|||||||||||||||
| Product: | Report | |||||||||||||||
| Authorship Statement: | ||||||||||||||||
| Format: | Academic Format: You will write a fully referenced analytical report. You will apply a specific theories to your videogame analysis.Analytical reports offer both information and analysis, and avoid describing what the game is about. Your report should consider: Purpose Statement; The areas of Information (gameplay, functionality, narrative etc.); The organisation of ideas; Supporting your ideas with reliable and current Information; Analysing your data (from your observational journal and gameplay); Applying a relevant theoretical framework; Articulating a sophisticated analysis of the set videogame. You must cite a minimum of two academic sources. You are expected to show progress in your research, analysis, and writing in workshop sessions, and are expected to respond to feedback given. Across all our Creative Industries undergraduate programs, we are collecting data for assurance of learning purposes. This task is being used for measurement. The following program competency will be assessed: Communication. |
|||||||||||||||
| Criteria: |
|
|||||||||||||||
| Generic Skills: | Communication, Information literacy |
|||||||||||||||
| All - Assessment Task 3:Major Analytical Report | ||||||||||||||||
| Goal: | This task is designed for you to independently analyse and critique a videogame based on theoretical frameworks and topics, as well as analyse gameplay experiences, design, and narrative of the game. |
|||||||||||||||
| Product: | Report | |||||||||||||||
| Authorship Statement: | ||||||||||||||||
| Format: | Academic Format: You will write a fully referenced analytical report based on your analysis of one of the videogame options. Using your knowledge obtained in the completion of tasks 1 and 2, you will apply a specific theoretical theory to your independent videogame analysis. Analytical reports offer both information and analysis. Avoid describing what the game is about and focus on an area of inquiry for your analysis. Your report should consider: Purpose Statement; The areas of Information (gameplay, functionality, narrative etc.); The organisation of ideas; Supporting your ideas with reliable and current information; Analysing your data (from your observational journal); Applying a relevant theoretical framework; Articulating a sophisticated analysis of the set videogame. Cite a minimum of four academic sources. You must show evidence of progress of your work to your teacher during workshops, and respond to feedback given. Across all our Creative Industries undergraduate programs, we are collecting data for assurance of learning purposes. This task is being used for measurement. The following program competency will be assessed: Ethical and cultural understanding’. |
|||||||||||||||
| Criteria: |
|
|||||||||||||||
| Generic Skills: | Organisation, Information literacy |
|||||||||||||||
A 12-unit course will have total of 150 learning hours which will include directed study hours (including online if required), self-directed learning and completion of assessable tasks. Student workload is calculated at 12.5 learning hours per one unit.
Please note: Course information, including specific information of recommended readings, learning activities, resources, weekly readings, etc. are available on the course Canvas site– Please log in as soon as possible.
You need regular access to the resource(s) below. Many texts are available as ebooks through the Library at no additional cost.
| Required? | Author | Year | Title | Edition | Publisher |
| Recommended | Clara Fernández-Vara | 0 | Introduction to Game Analysis | 2nd | n/a |
| Recommended | Ian Bogost | 2010 | Persuasive Games | 1st | Mit Press |
You will be expected to play and review digital games in your own time. It is expected that you will be able to access gaming equipment as required.
Academic integrity is the ethical standard of university participation. It ensures that students graduate as a result of proving they are competent in their discipline. This is integral in maintaining the value of academic qualifications. Each industry has expectations and standards of the skills and knowledge within that discipline and these are reflected in assessment.
Academic integrity means that you do not engage in any activity that is considered to be academic fraud; including plagiarism, collusion or outsourcing any part of any assessment item to any other person. You are expected to be honest and ethical by completing all work yourself and indicating in your work which ideas and information were developed by you and which were taken from others. You cannot provide your assessment work to others. You are also expected to provide evidence of wide and critical reading, usually by using appropriate academic references.
In order to minimise incidents of academic fraud, this course may require that some of its assessment tasks, when submitted to Canvas, are electronically checked through Turnitin. This software allows for text comparisons to be made between your submitted assessment item and all other work to which Turnitin has access.
Eligibility for Supplementary Assessment
Your eligibility for supplementary assessment in a course is dependent of the following conditions applying:
(a) The final mark is in the percentage range 47% to 49.4%; and
(b) The course is graded using the Standard Grading scale
Late submissions may be penalised up to and including the following maximum percentage of the assessment task’s identified value, with weekdays and weekends included in the calculation of days late:
(a) One day: deduct 5%;
(b) Two days: deduct 10%;
(c) Three days: deduct 20%;
(d) Four days: deduct 40%;
(e) Five days: deduct 60%;
(f) Six days: deduct 80%;
(g) Seven days: A result of zero is awarded for the assessment task.
The following penalties will apply for a late submission for an online examination:
Less than 15 minutes: No penalty
From 15 minutes to 30 minutes: 20% penalty
More than 30 minutes: 100% penalty
For more information on Academic Learning & Teaching categories including:
For more information, visit https://www.usc.edu.au/explore/policies-and-procedures#academic-learning-and-teaching
UniSC is committed to excellence in teaching, research and engagement in an environment that is inclusive, inspiring, safe and respectful. The Student Charter sets out what students can expect from the University, and what in turn is expected of students, to achieve these outcomes.
For course-specific questions, contact your teaching staff or Course Coordinator.
For other enquiries or to access support, please contact Student Central: