Course Coordinator:Scott Roberts (sroberts1@usc.edu.au) School:School of Business and Creative Industries
UniSC Sunshine CoastUniSC Moreton Bay |
Blended learning | Most of your course is on campus but you may be able to do some components of this course online. |
Online |
Online | You can do this course without coming onto campus, unless your program has specified a mandatory onsite requirement. |
Please go to unisc.edu.au for up to date information on the
teaching sessions and campuses where this course is usually offered.
This course extends on the fundamental skills and knowledge of 2D and 3D computer graphics acquired in SGD101. This course focusses on techniques and concepts associated with the design and creation of both organic and hard surface 3D models within a professional game development context. You will identify, communicate and apply essential theoretical and practice-based approaches in the design and production of both 3D characters and vehicles.
| Activity | Hours | Beginning Week | Frequency |
| Blended learning | |||
| Learning materials – Interactive online learning activities. | 1hr | Week 1 | 12 times |
| Tutorial/Workshop 1 – Scheduled face to face workshops. | 2hrs | Week 1 | 12 times |
| Online | |||
| Learning materials – Interactive online learning activities. | 1hr | Week 1 | 12 times |
| Tutorial/Workshop 1 – Scheduled online workshops (Recorded). | 2hrs | Week 1 | 12 times |
200 Level (Developing)
12 units
| Course Learning Outcomes On successful completion of this course, you should be able to... | Graduate Qualities Completing these tasks successfully will contribute to you becoming... | |
| 1 | Discuss the technical, creative and aesthetic decision making processes associated with the design process. | Creative and critical thinker |
| 2 | Develop an understanding of how an audience would perceive the assets in a real-time application. |
Empowered Ethical |
| 3 | Acquire advanced optimization skills in a 2D or 3D art, that will avoid wasting resources, or affect the performance of a real-time application. |
Knowledgeable Sustainability-focussed |
| 4 | Discover innovative ways in which design tools may be applied to produce creative solutions to a diverse range of design challenges. |
Knowledgeable Empowered |
Refer to the UniSC Glossary of terms for definitions of “pre-requisites, co-requisites and anti-requisites”.
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It is assumed that a student will know how to Polygon Model in Maya or 3D Studio Max. It is assumed that students will have an understanding of Photoshop.
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Standard Grading (GRD)
| High Distinction (HD), Distinction (DN), Credit (CR), Pass (PS), Fail (FL). |
Commencing in Week 1, feedback is given weekly to each student when they show their progress of their assessments to the Tutor.
| Delivery mode | Task No. | Assessment Product | Individual or Group | Weighting % | What is the duration / length? | When should I submit? | Where should I submit it? |
| All | 1 | Artefact - Creative, and Written Piece | Individual | 30% | 1000 words |
Week 6 | Online Submission |
| All | 2 | Artefact - Creative, and Written Piece | Individual | 30% | 1000 words |
Week 10 | Online Submission |
| All | 3 | Artefact - Creative, and Written Piece | Individual | 40% | 1000 words |
Week 12 | Online Submission |
| All - Assessment Task 1:Optimized Game-ready Vehicle, and reflective Report | |||||||||||||||||||
| Goal: | Use hard surface modelling techniques to create a game ready vehicle. |
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| Product: | Artefact - Creative, and Written Piece | ||||||||||||||||||
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| Format: | This task has three parts: Professional/Industry format. You will design and create a vehicle suitable for use in a real-time game engine. You will design the vehicle to specifications set via the Assessment Criteria Sheet. Presentation: You will render and present your work to specifications set via the Assessment Criteria Sheet. Academic format. Reflection – this will be a reflective report and will enable you to discuss your design and thinking processes. A report template will be provided. |
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| All - Assessment Task 2:Optimized Game-ready Character and reflective Report | ||||||||||||||||
| Goal: | Produce a Character ready for export into a real-time engine. |
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| Product: | Artefact - Creative, and Written Piece | |||||||||||||||
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| Format: | This task has two parts: Professional/Industry format. Using organic modelling techniques, you will create a game-ready character for use in a real-time game engine, to limits set via the Assessment Criteria Sheet. A Character Concept Sheet showing Front and Side Views must be created before production of the Character. Character must be to scale. Demonstrate optimization skills in game art, that will avoid wasting resources, or affect the performance of a real-time application. Academic format. Reflection – this will be a reflective report and will enable you to discuss your design and thinking processes. A report template will be supplied. |
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| All - Assessment Task 3:Presentation, Rigs and Animation, and reflection Report | |||||||||||||||||||
| Goal: | Produce Game-ready Assets ready for export into a real-time engine. |
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| Product: | Artefact - Creative, and Written Piece | ||||||||||||||||||
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| Format: | Professional/Industry format.You will create all Assets associated with prior work created, to limits set via the Assessment Criteria Sheet. A concept sheet showing intention in implementation and presentation of work before the production of each Asset. You will create additional elements and refine work for display. Rigging implementation must be considered, if it needs to be (examples: weapons that have sub-parts that move, reload etc). Academic format. Reflection – this will be a reflective report and will enable you to discuss your design and thinking processes. A report template will be provided. |
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A 12-unit course will have total of 150 learning hours which will include directed study hours (including online if required), self-directed learning and completion of assessable tasks. Student workload is calculated at 12.5 learning hours per one unit.
Please note: Course information, including specific information of recommended readings, learning activities, resources, weekly readings, etc. are available on the course Canvas site– Please log in as soon as possible.
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Academic integrity is the ethical standard of university participation. It ensures that students graduate as a result of proving they are competent in their discipline. This is integral in maintaining the value of academic qualifications. Each industry has expectations and standards of the skills and knowledge within that discipline and these are reflected in assessment.
Academic integrity means that you do not engage in any activity that is considered to be academic fraud; including plagiarism, collusion or outsourcing any part of any assessment item to any other person. You are expected to be honest and ethical by completing all work yourself and indicating in your work which ideas and information were developed by you and which were taken from others. You cannot provide your assessment work to others. You are also expected to provide evidence of wide and critical reading, usually by using appropriate academic references.
In order to minimise incidents of academic fraud, this course may require that some of its assessment tasks, when submitted to Canvas, are electronically checked through Turnitin. This software allows for text comparisons to be made between your submitted assessment item and all other work to which Turnitin has access.
Eligibility for Supplementary Assessment
Your eligibility for supplementary assessment in a course is dependent of the following conditions applying:
(a) The final mark is in the percentage range 47% to 49.4%; and
(b) The course is graded using the Standard Grading scale
Eligibility for Supplementary Assessment Your eligibility for supplementary assessment in a course is dependent of the following conditions applying: The final mark is in the percentage range 47% to 49.4% The course is graded using the Standard Grading scale You have not failed an assessment task in the course due to academic misconduct
Late submissions may be penalised up to and including the following maximum percentage of the assessment task’s identified value, with weekdays and weekends included in the calculation of days late:
(a) One day: deduct 5%;
(b) Two days: deduct 10%;
(c) Three days: deduct 20%;
(d) Four days: deduct 40%;
(e) Five days: deduct 60%;
(f) Six days: deduct 80%;
(g) Seven days: A result of zero is awarded for the assessment task.
The following penalties will apply for a late submission for an online examination:
Less than 15 minutes: No penalty
From 15 minutes to 30 minutes: 20% penalty
More than 30 minutes: 100% penalty
For more information on Academic Learning & Teaching categories including:
For more information, visit https://www.usc.edu.au/explore/policies-and-procedures#academic-learning-and-teaching
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