Course Outline

SGD213 Professional Games Programming

Course Coordinator:Arden Sedmak (asedmak@usc.edu.au) School:School of Business and Creative Industries

2022Semester 2

USC Sunshine Coast

USC Moreton Bay

Blended learning Most of your course is on campus but you may be able to do some components of this course online.

Online

Online You can do this course without coming onto campus.

Please go to the USC website for up to date information on the
teaching sessions and campuses where this course is usually offered.

What is this course about?

Description

This course extends the fundamental concepts of games programming knowledge and skills acquired in SGD102. This course focusses explicitly on concepts of object-oriented programming within a professional game development context. The course develops a comprehensive understanding of games programming design principles and how to apply them in professional game development systems. You will engage with and use technical terminology, theoretical concepts, and academic approaches to game programming, acquiring the skills and knowledge needed to design and develop games programming solutions.

How will this course be delivered?

Activity Hours Beginning Week Frequency
Blended learning
Learning materials – 1 hour online learning materials for 13 weeks (or equivalent). 1hr Week 1 13 times
Tutorial/Workshop 1 – On campus laboratory for 10 weeks (or equivalent). 2hrs Week 2 10 times
Seminar – 2 instances (during design project weeks) 3hrs Throughout teaching period (refer to Format) 2 times
Online
Learning materials – 1 hour online learning materials for 13 weeks (or equivalent). 1hr Week 1 13 times
Tutorial/Workshop 1 – Online activity for 10 weeks (or equivalent). 2hrs Week 2 10 times
Seminar – 2 instances (during design project weeks) 3hrs Throughout teaching period (refer to Format) 2 times

Course Topics

Programming in game development teams

Object-oriented programming concepts

The four principles of object-oriented programming (encapsulation, abstraction, inheritance, and polymorphism)

Object-oriented programming in a realtime game engine

Publishing games for multiple platforms

What level is this course?

200 Level (Developing)

Building on and expanding the scope of introductory knowledge and skills, developing breadth or depth and applying knowledge and skills in a new context. May require pre-requisites where discipline specific introductory knowledge or skills is necessary. Normally, undertaken in the second or third full-time year of an undergraduate programs.

What is the unit value of this course?

12 units

How does this course contribute to my learning?

Course Learning Outcomes On successful completion of this course, you should be able to... Graduate Qualities Completing these tasks successfully will contribute to you becoming...
1 Analyse, evaluate, and develop programs in the C# language. Creative and critical thinker
Empowered
2 Work in a structured and modular manner, consistent with the needs of a team development environment. Engaged
3 Communicate programming concepts with simplicity and precision when collaborating with non-programmers, both verbally and in the form of a technical specification. Empowered
Engaged
4 Create code to specification in developing and applying games programming solutions. Creative and critical thinker
Empowered

Am I eligible to enrol in this course?

Refer to the USC Glossary of terms for definitions of “pre-requisites, co-requisites and anti-requisites”.

Pre-requisites

SGD102 or ICT112 or SGD203

Co-requisites

Not applicable

Anti-requisites

Not applicable

Specific assumed prior knowledge and skills (where applicable)

Not applicable

How am I going to be assessed?

Grading Scale

Standard Grading (GRD)

High Distinction (HD), Distinction (DN), Credit (CR), Pass (PS), Fail (FL).

Details of early feedback on progress

The course material is structured in a way that students are progressively working towards their assessment pieces. These progressive works are based on weekly learning material which is delivered in a way that is initially demonstrated, then applied. During application, the teacher will provide support and feedback for the student's growth in each subject matter.

Assessment tasks

Delivery mode Task No. Assessment Product Individual or Group Weighting % What is the duration / length? When should I submit? Where should I submit it?
All 1 Artefact - Technical and Scientific Individual 30%
N/A
Week 4 Online Submission
All 2 Artefact - Creative, and Written Piece Group 30%
1500 words & architecture diagrams
Week 7 Online Submission
All 3 Artefact - Technical and Scientific, and Written Piece Individual 40%
500 words & code artefacts
Week 13 Online Submission
All - Assessment Task 1:Code clean-up
Goal:
When working in a structured team environment, you will inevitably work on programs written by other programmers, and they will work on yours. Poorly written code results in inefficiency and confusion. In this task, you will evaluate and debug flawed code, follow a specified style, and provide useful comments where necessary.
Product: Artefact - Technical and Scientific
Format:
Each piece of debugged code must be submitted separately to Canvas (LMS), by the end of weeks 4, 6, 8, 10 and 12, respectively. Each sub-task is weighted evenly, and worth 6% of the total weighting for the course. This is an individual task.
Criteria:
No. Learning Outcome assessed
1
Adherence to the provided coding standards.
1 2 4
2
Functioning of code.
1 2 4
3
Clarity of commenting.
1 2 3 4
4
Efficiency of code.
1 4
All - Assessment Task 2:Developing a tech spec
Goal:
Miscommunication within a team, especially between programmers and non-programmers, often leads to inefficiency, confusion, and programs which do not perform as expected. In this task, you will develop a client specification document, which simply and precisely translates "client-speak" into "programmer-speak". You must not only distil the client's expectations, you must also describe the technical requirements of the project, adding structure to the process (architecture) and reducing the likelihood of miscommunication.
Product: Artefact - Creative, and Written Piece
Format:
The specification document should be as descriptive as necessary, but as concise as possible, 3-4 pages, including relevant architecture diagrams (in any consistent format of your choice, such as UML). Examples will be provided in class. This is a group assessed task.
Criteria:
No. Learning Outcome assessed
1
Analysis of available Architectural Options.
1 2 4
2
Detailed communication of chosen Architecture.
1 3
3
Identification of Constraints and Risks.
1 2 3 4
4
Contact Management.
1 2 3 4
5
Correct Identification of Client Requirements.
1 2 3 4
All - Assessment Task 3:Implementing a tech spec
Goal:
Developing a client requirements specification clarifies the expectations of the client as well as the technical requirements of the project. In this task, now implement a portion of C# code accordingly, within the Unity 3D Game Engine.
Product: Artefact - Technical and Scientific, and Written Piece
Format:
This is a group task with individual assessment. You will work with the rest of your group from Assessment Task 2 to ensure that your sections of code interact with the rest of the project as expected. Submit the project as a group, and each individual will also be required to submit their own self-assessment.
Criteria:
No. Learning Outcome assessed
1
Ability to implement functional requirements.
1 2 4
2
Adherence to the provided coding standards.
1 2 4
3
Code readability.
1 2 3 4
4
Utilisation of design patterns.
1 2 3 4
5
Critical self-evaluation and contribution to team work.
1 2 3 4

Directed study hours

A 12-unit course will have total of 150 learning hours which will include directed study hours (including online if required), self-directed learning and completion of assessable tasks. Directed study hours may vary by location. Student workload is calculated at 12.5 learning hours per one unit.

What resources do I need to undertake this course?

Please note: Course information, including specific information of recommended readings, learning activities, resources, weekly readings, etc. are available on the course Canvas site– Please log in as soon as possible.

Prescribed text(s) or course reader

There are no required/recommended resources for this course.

Specific requirements

This course requires some commercial software or hardware which is provided at USC campuses for student use. If you elect to do this course online, you may either; attend a campus at which it is available, discuss alternative open source solutions with your course coordinator that would enable you to demonstrate the learning outcomes, or if you prefer you may acquire this software and / or hardware at your own expense

How are risks managed in this course?

Health and safety risks for this course have been assessed as low. It is your responsibility to review course material, search online, discuss with lecturers and peers and understand the health and safety risks associated with your specific course of study and to familiarise yourself with the University’s general health and safety principles by reviewing the online induction training for students, and following the instructions of the University staff.

What administrative information is relevant to this course?

Assessment: Academic Integrity

Academic integrity is the ethical standard of university participation.  It ensures that students graduate as a result of proving they are competent in their discipline.  This is integral in maintaining the value of academic qualifications. Each industry has expectations and standards of the skills and knowledge within that discipline and these are reflected in assessment.

Academic integrity means that you do not engage in any activity that is considered to be academic fraud; including plagiarism, collusion or outsourcing any part of any assessment item to any other person.  You are expected to be honest and ethical by completing all work yourself and indicating in your work which ideas and information were developed by you and which were taken from others. You cannot provide your assessment work to others. You are also expected to provide evidence of wide and critical reading, usually by using appropriate academic references.

In order to minimise incidents of academic fraud, this course may require that some of its assessment tasks, when submitted to Canvas, are electronically checked through Turnitin.  This software allows for text comparisons to be made between your submitted assessment item and all other work to which Turnitin has access.

Assessment: Additional Requirements

Your eligibility for supplementary assessment in a course is dependent of the following conditions applying:

The final mark is in the percentage range 47% to 49.4%
The course is graded using the Standard Grading scale
You have not failed an assessment task in the course due to academic misconduct.

Assessment: Submission penalties

Late submission of assessment tasks may be penalised at the following maximum rate: 
- 5% (of the assessment task's identified value) per day for the first two days from the date identified as the due date for the assessment task. 
- 10% (of the assessment task's identified value) for the third day - 20% (of the assessment task's identified value) for the fourth day and subsequent days up to and including seven days from the date identified as the due date for the assessment task. 
- A result of zero is awarded for an assessment task submitted after seven days from the date identified as the due date for the assessment task. Weekdays and weekends are included in the calculation of days late. To request an extension you must contact your course coordinator to negotiate an outcome.

SafeUSC

USC is committed to a culture of respect and providing a safe and supportive environment for all members of our community. For immediate assistance on campus contact SafeUSC by phone: 07 5430 1168 or using the SafeZone app. For general enquires contact the SafeUSC team by phone 07 5456 3864 or email safe@usc.edu.au.

The SafeUSC Specialist Service is a Student Wellbeing service that provides free and confidential support to students who may have experienced or observed behaviour that could cause fear, offence or trauma. To contact the service call 07 5430 1226 or email studentwellbeing@usc.edu.au.

Study help

For help with course-specific advice, for example what information to include in your assessment, you should first contact your tutor, then your course coordinator, if needed.

If you require additional assistance, the Learning Advisers are trained professionals who are ready to help you develop a wide range of academic skills. Visit the Learning Advisers web page for more information, or contact Student Central for further assistance: +61 7 5430 2890 or studentcentral@usc.edu.au.

Wellbeing Services

Student Wellbeing provide free and confidential counselling on a wide range of personal, academic, social and psychological matters, to foster positive mental health and wellbeing for your academic success.

To book a confidential appointment go to Student Hub, email studentwellbeing@usc.edu.au or call 07 5430 1226.

AccessAbility Services

Ability Advisers ensure equal access to all aspects of university life. If your studies are affected by a disability, learning disorder mental health issue, injury or illness, or you are a primary carer for someone with a disability or who is considered frail and aged, AccessAbility Services can provide access to appropriate reasonable adjustments and practical advice about the support and facilities available to you throughout the University.

To book a confidential appointment go to Student Hub, email AccessAbility@usc.edu.au or call 07 5430 2890.

Links to relevant University policy and procedures

For more information on Academic Learning & Teaching categories including:

  • Assessment: Courses and Coursework Programs
  • Review of Assessment and Final Grades
  • Supplementary Assessment
  • Administration of Central Examinations
  • Deferred Examinations
  • Student Academic Misconduct
  • Students with a Disability

Visit the USC website: https://www.usc.edu.au/explore/policies-and-procedures#academic-learning-and-teaching

Student Charter

USC is committed to excellence in teaching, research and engagement in an environment that is inclusive, inspiring, safe and respectful. The Student Charter sets out what students can expect from the University, and what in turn is expected of students, to achieve these outcomes.

General Enquiries

  • In person:
    • USC Sunshine Coast - Student Central, Ground Floor, Building C, 90 Sippy Downs Drive, Sippy Downs
    • USC Moreton Bay - Service Centre, Ground Floor, Foundation Building, Gympie Road, Petrie
    • USC SouthBank - Student Central, Building A4 (SW1), 52 Merivale Street, South Brisbane
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  • Tel:+61 7 5430 2890
  • Email:studentcentral@usc.edu.au