Course Outline

SGD214 Interactive Narrative: Puzzles and Quests

Course Coordinator:Ginna Brock (gbrock@usc.edu.au) School:School of Business and Creative Industries

2023Semester 2

UniSC Sunshine Coast

Blended learning Most of your course is on campus but you may be able to do some components of this course online.

Online

Online You can do this course without coming onto campus.

Please go to usc.edu.au for up to date information on the
teaching sessions and campuses where this course is usually offered.

What is this course about?

Description

In this course, you will learn about logic principles and deductive reasoning techniques, exemplified by a variety of puzzle types and quests commonly used within games. You will explore, analyse and create several types of puzzles and quests. Assessments include a critical reflection on the use of puzzles for cognitive outcomes, a journal where you will create your own puzzles and quests, and a comprehensive puzzle document where quests and puzzles are included within a cohesive game story.

How will this course be delivered?

Activity Hours Beginning Week Frequency
Blended learning
Lecture – 1 hour online lecture content for 12 weeks (or equivalent). 1hr Week 1 12 times
Laboratory 1 – In-class laboratory 2hrs Week 2 12 times
Online
Lecture – 1 hour online lecture content for 12 weeks (or equivalent). 1hr Week 1 12 times
Laboratory 1 – Interactive zoom laboratory 2hrs Week 2 12 times

Course Topics

Ludology

Narratology

Psychology

Ratiocination

Inductive/Deductive Reasoning

Quest Narratives

Interactivity

Interactive Narrative Design

Aesthetics

What level is this course?

200 Level (Developing)

Building on and expanding the scope of introductory knowledge and skills, developing breadth or depth and applying knowledge and skills in a new context. May require pre-requisites where discipline specific introductory knowledge or skills is necessary. Normally, undertaken in the second or third full-time year of an undergraduate programs.

What is the unit value of this course?

12 units

How does this course contribute to my learning?

Course Learning Outcomes On successful completion of this course, you should be able to... Graduate Qualities Completing these tasks successfully will contribute to you becoming...
1 Critically analyse the relationship between narrative and interactivity Knowledgeable
Creative and critical thinker
Engaged
2 Demonstrate a broad body of knowledge regarding puzzle design in both offline and digital formats. Knowledgeable
Creative and critical thinker
3 Demonstrate knowledge in the practices of interactive narrative design and development Knowledgeable
Creative and critical thinker
Empowered
Engaged
4 Integrate and apply knowledge from specific fields and disciplines; such as narratology, ludology, and psychoanalytical studies. Knowledgeable
Creative and critical thinker
Empowered
Ethical
Engaged
5 Creative production of interactive stories that effectively balance narrative aspects and user experience, Knowledgeable
Creative and critical thinker
Empowered
Ethical
Engaged
Sustainability-focussed

Am I eligible to enrol in this course?

Refer to the UniSC Glossary of terms for definitions of “pre-requisites, co-requisites and anti-requisites”.

Pre-requisites

Not applicable

Co-requisites

Not applicable

Anti-requisites

Not applicable

Specific assumed prior knowledge and skills (where applicable)

Students are assumed to have basic computer literacy as well as experience with video games and interactive stories, with knowledge of branching paths and multiple plot development techniques.

How am I going to be assessed?

Grading Scale

Standard Grading (GRD)

High Distinction (HD), Distinction (DN), Credit (CR), Pass (PS), Fail (FL).

Details of early feedback on progress

Weekly journals will be checked in week 3 to make sure students are recognising and articulating relevant concepts and design principles.

Assessment tasks

Delivery mode Task No. Assessment Product Individual or Group Weighting % What is the duration / length? When should I submit? Where should I submit it?
All 1 Journal Individual 30%
at least 200 per week
Throughout teaching period (refer to Format) Online Assignment Submission with plagiarism check
All 2 Oral and Written Piece Individual 30%
7-10 minute presentation
Week 9 In Class
All 3 Artefact - Creative Individual 40%
equivalent of 1500-2000 words
Week 13 Online Assignment Submission with plagiarism check
All - Assessment Task 1:Reflective Journal
Goal:
This task consists of weekly journal entries, where students analyse and critically discuss the theoretical underpinnings of interactive narrative design principles.
Product: Journal
Format:
Students will write a weekly reflective journal of at least 200 words per week. Each week student will be given reflective questions as a starting point for their journal. It is expected that the students will delve deeper into the weekly concepts, considering prior knowledge and locating specific examples to help augment their understanding and possible construction of these ludic and narrative conventions. The reflective journal should consider the relationship between theory, design, and production of interactive narrative concepts.
Criteria:
No. Learning Outcome assessed
1
Demonstrates understanding of the application of theory
1 4
2
Analyses and reflects on content, methods and processes
2 3
3
Reflects on personal knowledge, viewpoints and creative ideas
1 2 3
All - Assessment Task 2:Design Concept Presentation
Goal:
This task consists of a formal presentation (and accompanying concept outline), where students will discuss the specific theories that underpin their interactive design concept for their upcoming task 3. Students will argue the merit and benefit of the ludic and narrative conventions chosen to tell their story and emphasise the interactive aspect of their narrative design.
Product: Oral and Written Piece
Format:
Students will deliver a 7-10 minute presentation discussing the theoretical concepts and design principles that underpin their prototype and narrative draft. The presentation should demonstrate a clear understanding of narrative process and ludic considerations. Student will also submit an outline/flow chart demonstrating their progress on their final artefact.
Criteria:
No. Learning Outcome assessed
1
Communicates the relevance of specific theoretical conventions to the proposed narrative design principles
1 2 3 4
2
Demonstrates a clear understanding of the relationship between narrative and interactivity
1 2
3
Demonstrates knowledge of the progression from concept, design, draft, and production of an interactive narrative.
3 4
4
Professionally presents ideas in an engaging and effective manner.
2 3 4
All - Assessment Task 3:Interactive Narrative Artefact
Goal:
This task consists of a polished interactive narrative artefact, where students demonstrate their understanding of ludic and narrative conventions. The artefact must showcase interactive narrative design principles discussed within the course and consider the user experience and input in their narrative design.
Product: Artefact - Creative
Format:
Create and submit a comprehensive and engaging puzzle /quest interactive narrative artefact. The artefact can be presented in a few different forms (See Blackboard for options). All artefact options will be the equivalent of 1500 - 2000 words and will showcase your ability to put theoretical concepts and design principles into practice.
Criteria:
No. Learning Outcome assessed
1
Effectively integrates puzzles that enhance the narrative and allow for interactive engagement.
2 3 5
2
Appropriate use of puzzle/quest techniques, conventions, and strategies to augment the narrative design
2 3 4 5
3
Demonstrates application of specific theoretical tenets in a cohesive and relevant manner
2 3 5
4
Applies knowledge and understanding of interactive narrative design
4 5
5
Professionally presented and adheres to industry standards
2 3 4 5

Directed study hours

A 12-unit course will have total of 150 learning hours which will include directed study hours (including online if required), self-directed learning and completion of assessable tasks. Student workload is calculated at 12.5 learning hours per one unit.

What resources do I need to undertake this course?

Please note: Course information, including specific information of recommended readings, learning activities, resources, weekly readings, etc. are available on the course Canvas site– Please log in as soon as possible.

Prescribed text(s) or course reader

There are no required/recommended resources for this course.

Specific requirements

Not applicable

How are risks managed in this course?

Health and safety risks for this course have been assessed as low. It is your responsibility to review course material, search online, discuss with lecturers and peers and understand the health and safety risks associated with your specific course of study and to familiarise yourself with the University’s general health and safety principles by reviewing the online induction training for students, and following the instructions of the University staff.

What administrative information is relevant to this course?

Assessment: Academic Integrity

Academic integrity is the ethical standard of university participation.  It ensures that students graduate as a result of proving they are competent in their discipline.  This is integral in maintaining the value of academic qualifications. Each industry has expectations and standards of the skills and knowledge within that discipline and these are reflected in assessment.

Academic integrity means that you do not engage in any activity that is considered to be academic fraud; including plagiarism, collusion or outsourcing any part of any assessment item to any other person.  You are expected to be honest and ethical by completing all work yourself and indicating in your work which ideas and information were developed by you and which were taken from others. You cannot provide your assessment work to others. You are also expected to provide evidence of wide and critical reading, usually by using appropriate academic references.

In order to minimise incidents of academic fraud, this course may require that some of its assessment tasks, when submitted to Canvas, are electronically checked through Turnitin.  This software allows for text comparisons to be made between your submitted assessment item and all other work to which Turnitin has access.

Assessment: Additional Requirements

Eligibility for Supplementary Assessment

Your eligibility for supplementary assessment in a course is dependent of the following conditions applying:

The final mark is in the percentage range 47% to 49.4%
The course is graded using the Standard Grading scale
You have not failed an assessment task in the course due to academic misconduct

Assessment: Submission penalties

Late submission of assessment tasks may be penalised at the following maximum rate: 
- 5% (of the assessment task's identified value) per day for the first two days from the date identified as the due date for the assessment task. 
- 10% (of the assessment task's identified value) for the third day - 20% (of the assessment task's identified value) for the fourth day and subsequent days up to and including seven days from the date identified as the due date for the assessment task. 
- A result of zero is awarded for an assessment task submitted after seven days from the date identified as the due date for the assessment task. Weekdays and weekends are included in the calculation of days late. To request an extension you must contact your course coordinator to negotiate an outcome.

SafeUniSC

UniSC is committed to a culture of respect and providing a safe and supportive environment for all members of our community. For immediate assistance on campus contact SafeUniSC by phone: 07 5430 1168 or using the SafeZone app. For general enquires contact the SafeUniSC team by phone 07 5456 3864 or email safe@usc.edu.au.

The SafeUniSC Specialist Service is a Student Wellbeing service that provides free and confidential support to students who may have experienced or observed behaviour that could cause fear, offence or trauma. To contact the service call 07 5430 1226 or email studentwellbeing@usc.edu.au.

Study help

For help with course-specific advice, for example what information to include in your assessment, you should first contact your tutor, then your course coordinator, if needed.

If you require additional assistance, the Learning Advisers are trained professionals who are ready to help you develop a wide range of academic skills. Visit the Learning Advisers web page for more information, or contact Student Central for further assistance: +61 7 5430 2890 or studentcentral@usc.edu.au.

Wellbeing Services

Student Wellbeing provide free and confidential counselling on a wide range of personal, academic, social and psychological matters, to foster positive mental health and wellbeing for your academic success.

To book a confidential appointment go to Student Hub, email studentwellbeing@usc.edu.au or call 07 5430 1226.

AccessAbility Services

Ability Advisers ensure equal access to all aspects of university life. If your studies are affected by a disability, learning disorder mental health issue, injury or illness, or you are a primary carer for someone with a disability or who is considered frail and aged, AccessAbility Services can provide access to appropriate reasonable adjustments and practical advice about the support and facilities available to you throughout the University.

To book a confidential appointment go to Student Hub, email AccessAbility@usc.edu.au or call 07 5430 2890.

Links to relevant University policy and procedures

For more information on Academic Learning & Teaching categories including:

  • Assessment: Courses and Coursework Programs
  • Review of Assessment and Final Grades
  • Supplementary Assessment
  • Central Examinations
  • Deferred Examinations
  • Student Conduct
  • Students with a Disability

For more information, visit https://www.usc.edu.au/explore/policies-and-procedures#academic-learning-and-teaching

Student Charter

UniSC is committed to excellence in teaching, research and engagement in an environment that is inclusive, inspiring, safe and respectful. The Student Charter sets out what students can expect from the University, and what in turn is expected of students, to achieve these outcomes.

General Enquiries

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