Course Coordinator:Alexander Muscat (amuscat@usc.edu.au) School:School of Business and Creative Industries
UniSC Sunshine CoastUniSC Moreton Bay |
Blended learning | Most of your course is on campus but you may be able to do some components of this course online. |
Online |
Online | You can do this course without coming onto campus. |
Please go to usc.edu.au for up to date information on the
teaching sessions and campuses where this course is usually offered.
This course provides a strong foundation in the concepts and practices associated with the creation of immersive 3D worlds for games, virtual production, virtual reality and augmented reality. Creating 3D virtual environments requires an understanding of the skills and knowledge associated with real-time production and asset creation for use in real-time 3D engines. You will design, develop and critique a 3D virtual environment, acquiring both the theoretical and the practical knowledge and skills required.
Activity | Hours | Beginning Week | Frequency |
Blended learning | |||
Learning materials – Interactive online learning activities. | 1hr | Week 1 | 12 times |
Tutorial/Workshop 1 – Scheduled face to face workshops. | 2hrs | Week 1 | 12 times |
Online | |||
Learning materials – Interactive online learning activities. | 1hr | Week 1 | 12 times |
Tutorial/Workshop 1 – Scheduled online workshops (Recorded). | 2hrs | Week 1 | 12 times |
200 Level (Developing)
12 units
Course Learning Outcomes On successful completion of this course, you should be able to... | Graduate Qualities Completing these tasks successfully will contribute to you becoming... | |
1 | Describe and explain the technical, creative and aesthetic decision making processes associated with the design process to a technical audience. | Creative and critical thinker |
2 | Reflect on how an audience would perceive the assets in a real-time application, in terms of ethical issues. | Ethical |
3 | Critically reflect on practice during the design and creation of an immersive virtual environment | Empowered |
4 | Apply 2D or 3D design skills to create assets useful in 3D digital environments. | Empowered |
Refer to the UniSC Glossary of terms for definitions of “pre-requisites, co-requisites and anti-requisites”.
Not applicable
Not applicable
Not applicable
It is assumed that a student will know how to Polygon Model in Blender, Maya, or 3D Studio Max.
Standard Grading (GRD)
High Distinction (HD), Distinction (DN), Credit (CR), Pass (PS), Fail (FL). |
In each workshop, feedback is given to each student when they show their progress of their assessments to the tutor.
Delivery mode | Task No. | Assessment Product | Individual or Group | Weighting % | What is the duration / length? | When should I submit? | Where should I submit it? |
All | 1 | Artefact - Creative, and Written Piece | Individual | 30% | 1,000 words |
Week 5 | Online Submission |
All | 2 | Artefact - Creative, and Written Piece | Individual | 30% | 1,000 words |
Week 9 | Online Submission |
All | 3 | Artefact - Creative, and Written Piece | Individual | 40% | 1,000 words |
Week 13 | Online Submission |
All - Assessment Task 1:Virtual Environment preparation A | |
Goal: | This task is designed to model the industry practice of the production of virtual environments and assets. You will produce an environment style guide, design blueprint, and library of assets used within the environment. |
Product: | Artefact - Creative, and Written Piece |
Format: | This task has 3 key parts: a) You will create a blueprint and prototype of the "master map" of your entire Virtual Environment. b) You will plan, model (3D) or draw (2D) a Library of Assets used in the Virtual Environment. c) You will write a reflective report that discusses your design and thinking processes. The report template can be found on Canvas. Across all our Creative Industries undergraduate programs, we are collecting data for assurance of learning purposes. This task is being used for measurement. The following program competency will be assessed: Sustainable, future-focussed careers. |
Criteria: |
|
All - Assessment Task 2:Virtual Environment preparation B | |
Goal: | This task further develops your environment that you designed for preparation A. You will design and develop assets for use within your environment. |
Product: | Artefact - Creative, and Written Piece |
Format: | This task has 3 parts: a) You will design create and UV map/texture assets. b) You will prepare and export your Library of Assets for game-engine use. c) You will write a reflective report that discusses your design and thinking processes. The report template can be found on Canvas. |
Criteria: |
|
All - Assessment Task 3:Virtual Environment Assembly | |
Goal: | This is a culminating task. You will bring the learning from Task 1 and 2 and then create a compilation of the library of assets into a virtual environment. This is a professional level project and will allow you to demonstrate both your skills and knowledge of the development of virtual environments. |
Product: | Artefact - Creative, and Written Piece |
Format: | This task has 2 parts: a) You will assemble your Library of assets into an approved Real-time Game Engine. b) You will write a reflective report discussing your design and thinking processes. The report template can be found on Canvas. Across all our Creative Industries undergraduate programs, we are collecting data for assurance of learning purposes. This task is being used for measurement. The following program competency will be assessed: Critical and creative thinkers and practitioners. |
Criteria: |
|
A 12-unit course will have total of 150 learning hours which will include directed study hours (including online if required), self-directed learning and completion of assessable tasks. Student workload is calculated at 12.5 learning hours per one unit.
Please note: Course information, including specific information of recommended readings, learning activities, resources, weekly readings, etc. are available on the course Canvas site– Please log in as soon as possible.
This course requires some commercial software or hardware which is provided at USC campuses for student use. If you elect to do this course online, you may either; attend a campus at which it is available, discuss alternative open source solutions with your course coordinator that would enable you to demonstrate the learning outcomes, or if you prefer you may acquire this software and / or hardware at your own expense. It is highly recommended you have 3D modelling skills.
Academic integrity is the ethical standard of university participation. It ensures that students graduate as a result of proving they are competent in their discipline. This is integral in maintaining the value of academic qualifications. Each industry has expectations and standards of the skills and knowledge within that discipline and these are reflected in assessment.
Academic integrity means that you do not engage in any activity that is considered to be academic fraud; including plagiarism, collusion or outsourcing any part of any assessment item to any other person. You are expected to be honest and ethical by completing all work yourself and indicating in your work which ideas and information were developed by you and which were taken from others. You cannot provide your assessment work to others. You are also expected to provide evidence of wide and critical reading, usually by using appropriate academic references.
In order to minimise incidents of academic fraud, this course may require that some of its assessment tasks, when submitted to Canvas, are electronically checked through Turnitin. This software allows for text comparisons to be made between your submitted assessment item and all other work to which Turnitin has access.
Your eligibility for supplementary assessment in a course is dependent of the following conditions applying: The final mark is in the percentage range 47% to 49.4% The course is graded using the Standard Grading scale You have not failed an assessment task in the course due to academic misconduct.
Late submission of assessment tasks may be penalised at the following maximum rate: - 5% (of the assessment task's identified value) per day for the first two days from the date identified as the due date for the assessment task. - 10% (of the assessment task's identified value) for the third day - 20% (of the assessment task's identified value) for the fourth day and subsequent days up to and including seven days from the date identified as the due date for the assessment task. - A result of zero is awarded for an assessment task submitted after seven days from the date identified as the due date for the assessment task. Weekdays and weekends are included in the calculation of days late. To request an extension you must contact your course coordinator to negotiate an outcome.
UniSC is committed to a culture of respect and providing a safe and supportive environment for all members of our community. For immediate assistance on campus contact SafeUniSC by phone: 07 5430 1168 or using the SafeZone app. For general enquires contact the SafeUniSC team by phone 07 5456 3864 or email safe@usc.edu.au.
The SafeUniSC Specialist Service is a Student Wellbeing service that provides free and confidential support to students who may have experienced or observed behaviour that could cause fear, offence or trauma. To contact the service call 07 5430 1226 or email studentwellbeing@usc.edu.au.
For help with course-specific advice, for example what information to include in your assessment, you should first contact your tutor, then your course coordinator, if needed.
If you require additional assistance, the Learning Advisers are trained professionals who are ready to help you develop a wide range of academic skills. Visit the Learning Advisers web page for more information, or contact Student Central for further assistance: +61 7 5430 2890 or studentcentral@usc.edu.au.
Student Wellbeing provide free and confidential counselling on a wide range of personal, academic, social and psychological matters, to foster positive mental health and wellbeing for your academic success.
To book a confidential appointment go to Student Hub, email studentwellbeing@usc.edu.au or call 07 5430 1226.
Ability Advisers ensure equal access to all aspects of university life. If your studies are affected by a disability, learning disorder mental health issue, injury or illness, or you are a primary carer for someone with a disability or who is considered frail and aged, AccessAbility Services can provide access to appropriate reasonable adjustments and practical advice about the support and facilities available to you throughout the University.
To book a confidential appointment go to Student Hub, email AccessAbility@usc.edu.au or call 07 5430 2890.
For more information on Academic Learning & Teaching categories including:
For more information, visit https://www.usc.edu.au/explore/policies-and-procedures#academic-learning-and-teaching
UniSC is committed to excellence in teaching, research and engagement in an environment that is inclusive, inspiring, safe and respectful. The Student Charter sets out what students can expect from the University, and what in turn is expected of students, to achieve these outcomes.