Course Coordinator:Arden Sedmak (asedmak@usc.edu.au) School:School of Business and Creative Industries
UniSC Sunshine CoastUniSC Moreton Bay |
Blended learning | Most of your course is on campus but you may be able to do some components of this course online. |
Online |
Online | You can do this course without coming onto campus. |
Please go to usc.edu.au for up to date information on the
teaching sessions and campuses where this course is usually offered.
This course extends on the fundamental concepts of object-oriented games programming acquired in SGD213. In this course, you will develop advanced skills and expertise specific to programming for computer game development. Topics covered will include movement and collision detection, physics systems, camera systems, artificial intelligence (pathfinding and intelligent agents), procedural generation, networked games programming and programming for animated characters. Focussing on a specific topic, you will identify and communicate essential theoretical concepts in the design and creation of advanced gameplay prototypes.
Activity | Hours | Beginning Week | Frequency |
Blended learning | |||
Learning materials – Interactive online learning activities. | 1hr | Week 1 | 12 times |
Tutorial/Workshop 1 – Scheduled face to face workshops. | 2hrs | Week 1 | 12 times |
Online | |||
Learning materials – Interactive online learning activities. | 1hr | Week 1 | 12 times |
Tutorial/Workshop 1 – Scheduled online workshops (Recorded). | 2hrs | Week 1 | 12 times |
200 Level (Developing)
12 units
Course Learning Outcomes On successful completion of this course, you should be able to... | Graduate Qualities Completing these tasks successfully will contribute to you becoming... | |
1 | Design, research, and develop game components for distribution. | Engaged |
2 | Apply technical skills and frameworks to contribute to the development of games. | Empowered |
3 | Communicate knowledge about your chosen programming speciality and its value and contribution to the game development process. | Knowledgeable |
Refer to the UniSC Glossary of terms for definitions of “pre-requisites, co-requisites and anti-requisites”.
SGD213
Not applicable
Not applicable
Not applicable
Standard Grading (GRD)
High Distinction (HD), Distinction (DN), Credit (CR), Pass (PS), Fail (FL). |
There will be a concept quiz in week 4 that forms early feedback.
Delivery mode | Task No. | Assessment Product | Individual or Group | Weighting % | What is the duration / length? | When should I submit? | Where should I submit it? |
All | 1 | Case Study | Individual | 20% | 1000 Words |
Week 4 | Online Submission |
All | 2 | Journal | Individual | 30% | 1500 Words (equivalence including example code) |
Week 9 | Online Submission |
All | 3 | Artefact - Creative | Individual | 50% | An artefact game or game system that includes the application of an advanced gameplay functionality. |
Week 13 | Online Submission |
All - Assessment Task 1:Historical Game Programming Analysis | |
Goal: | Students are to select an historical game to analyse, The analysis should investigate the approach and design of solutions for a particular gameplay system/s within the gaming context. |
Product: | Case Study |
Format: | Academic Format: Case study - 1000 words This assessment requires students to select from a range of historical games and analyse the coding design and the methodology used to implement a particular system/s. Students are to perform an analysis of the approach to programming used for the creation of the game and discuss the effectiveness of the solutions used. Note that the analysis should be a critique, rather than a review. A critique breaks down the object of study, using theoretical concepts systematically to structure and support the discussion. |
Criteria: |
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All - Assessment Task 2:Game Programming Journal | |
Goal: | Students are to record weekly workshop activity and document the research and design undertaken in developing the solution for their final game prototype project. |
Product: | Journal |
Format: | Students must create a developers journal/blog in which they document their activity and learning during tutorial sessions along with the research and design they have undertaken in developing their game prototype project. |
Criteria: |
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All - Assessment Task 3:Game/Gameplay System Programming Artefact | |
Goal: | Students are to program a prototype game/gameplay system that demonstrates understanding of the theoretical and practical aspects of the unit through the application of advanced game programming techniques. The students should focus their work on the implementation of a core game system to an advanced level of functionality. Examples of such systems include procedural level generation, enemy AI including pathfinding, multiplayer networking, advanced shader programming or advanced physics systems. |
Product: | Artefact - Creative |
Format: | Professional/Industry Format: The artefact should be developed in a real-time 3D game engine |
Criteria: |
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A 12-unit course will have total of 150 learning hours which will include directed study hours (including online if required), self-directed learning and completion of assessable tasks. Student workload is calculated at 12.5 learning hours per one unit.
Please note: Course information, including specific information of recommended readings, learning activities, resources, weekly readings, etc. are available on the course Canvas site– Please log in as soon as possible.
This course requires some free professional games development software which is provided at UniSC campuses for student use. If you elect to do this course online, you will need to install this software on your own computer or attend a campus at which it is available. The software requires a large amount of disk space and a higher-end computer.
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Academic integrity means that you do not engage in any activity that is considered to be academic fraud; including plagiarism, collusion or outsourcing any part of any assessment item to any other person. You are expected to be honest and ethical by completing all work yourself and indicating in your work which ideas and information were developed by you and which were taken from others. You cannot provide your assessment work to others. You are also expected to provide evidence of wide and critical reading, usually by using appropriate academic references.
In order to minimise incidents of academic fraud, this course may require that some of its assessment tasks, when submitted to Canvas, are electronically checked through Turnitin. This software allows for text comparisons to be made between your submitted assessment item and all other work to which Turnitin has access.
Eligibility for Supplementary Assessment Your eligibility for supplementary assessment in a course is dependent of the following conditions applying: The final mark is in the percentage range 47% to 49.4% The course is graded using the Standard Grading scale You have not failed an assessment task in the course due to academic misconduct
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