Course Coordinator:Alexander Muscat (amuscat@usc.edu.au) School:School of Business and Creative Industries
UniSC Sunshine CoastUniSC Moreton Bay |
Blended learning | Most of your course is on campus but you may be able to do some components of this course online. |
Online |
Online | You can do this course without coming onto campus. |
Please go to usc.edu.au for up to date information on the
teaching sessions and campuses where this course is usually offered.
This course requires you to synthesise and apply knowledge relevant to game design and production in an applied, self-directed project. You will work in small teams to design and produce a functional game, leveraging game design theory and appropriate design principles and tools. The project will be negotiated with the course coordinator.
Activity | Hours | Beginning Week | Frequency |
Blended learning | |||
Learning materials – Interactive online learning activities. | 1hr | Week 1 | 12 times |
Tutorial/Workshop 1 – Scheduled face to face workshops. | 2hrs | Week 1 | 12 times |
Online | |||
Learning materials – Interactive online learning activities. | 1hr | Week 1 | 12 times |
Tutorial/Workshop 1 – Scheduled online workshops (Recorded). | 2hrs | Week 1 | 12 times |
300 Level (Graduate)
12 units
Course Learning Outcomes On successful completion of this course, you should be able to... | Graduate Qualities Completing these tasks successfully will contribute to you becoming... | |
1 | To demonstrate an advanced level of knowledge of the key issues of the games industry applicable to your game design. |
Knowledgeable Creative and critical thinker Engaged |
2 | Clearly and effectively communicate design ideas, solutions and concepts at multiple levels, for example with clients, supervisor and team members. |
Empowered Engaged |
3 | Apply advanced Problem solving, analytical and research skills to your practical work. |
Knowledgeable Creative and critical thinker |
4 | Be responsible and accountable for your own learning and professional practice and in collaboration with others in a game production setting. |
Ethical Engaged |
Refer to the UniSC Glossary of terms for definitions of “pre-requisites, co-requisites and anti-requisites”.
Not applicable
Not applicable
Not applicable
You need to demonstrate exemplary skills in at least one of the game development disciplines: game art, game programming, interactive narrative, game design, game production, or game audio production. It is also recommended that you demonstrate some skill in a secondary game development discipline or a related discipline (e.g. the business of making games). This is a capstone project course. As such, it is recommended that you undertake this course in your final year of study.
Standard Grading (GRD)
High Distinction (HD), Distinction (DN), Credit (CR), Pass (PS), Fail (FL). |
Regular feedback will be given to students as part of task 1 where groups of students will meet fortnightly with their tutor to discuss the progress of their project. Meetings will begin in week 2.
Delivery mode | Task No. | Assessment Product | Individual or Group | Weighting % | What is the duration / length? | When should I submit? | Where should I submit it? |
All | 1 | Plan | Individual | 20% | 20 minutes per fortnight plus 200 word journal submission |
Throughout teaching period (refer to Format) | Online Submission |
All | 2 | Report | Group | 30% | 3000 words |
Week 13 | Online Assignment Submission with plagiarism check |
All | 3 | Artefact - Creative | Individual and Group | 50% | 15 minute presentation - including artefact demonstration |
Refer to Format | To be Negotiated |
All - Assessment Task 1:Fortnightly consultations with tutor or client and online blog | |
Goal: | To ensure that the individual team members and project teams are on track. |
Product: | Plan |
Format: | Professional/Industry Format You are required to meet with your tutor on a fortnightly basis to discuss the progress of your game documentation and game. You will be required to submit a journal entry documenting your contribution to the game (including working on the game and keeping documentation up to date) and your intended contribution for the coming fortnight. |
Criteria: |
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All - Assessment Task 2:Game Development Journal | |
Goal: | Your team will use an industry-based production methodology (agile) to plan, track and document the develop your game. In this assessment, your team must demonstrate an organised and appropriate approach to game production. |
Product: | Report |
Format: | Professional/Industry format Students will maintain and apply appropriate project management strategies and demonstrate this in appropriate production software and through an online development journal/blog. |
Criteria: |
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All - Assessment Task 3:Major Game Development | |
Goal: | Create a complete playable game, while integrating project management concepts into the self directed project process. Present your game to an expert panel and a lay audience. |
Product: | Artefact - Creative |
Format: | Submit: Week 13 Professional/Industry format The emphasis on this task is on developing a playable game, while working in a small team. Your team will work on a series of documents (electronic) to assure a high quality outcome. As a team you develop the game while consulting with your tutor, supervisor or client. You and your team are required to develop a digital game. You and your team are also required to demonstrate your game and communicate how it meets your design goals. You are also required to outline the individual contributions of you and your team members to the project. Group Task Component - Final video game and presentation (20% of this tasks marks): Your group will submit and present a playable video game, which demonstrates that the core mechanic of the game will contribute to the player experience design goals described in the game design brief. Group Task Component - Game Design Summary (5% of total course marks): Your group will submit a game design summary, which reflects on the production of the game, the player experience design goals that the game aim to achieve.. Individual Task Contribution Criteria (25%) Each team members individual contribution will be assessed under a specific criteria worth 25% of the total mark. This mark is based on each individuals contribution to the games design and presentation, role in the production and the contribution in the form of individual tasks. Across all our Creative Industries undergraduate programs, we are collecting data for assurance of learning purposes. This task is being used for measurement. The following program competency will be assessed: Entrepreneurial and innovative thinking and collaboration. |
Criteria: |
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A 12-unit course will have total of 150 learning hours which will include directed study hours (including online if required), self-directed learning and completion of assessable tasks. Student workload is calculated at 12.5 learning hours per one unit.
Please note: Course information, including specific information of recommended readings, learning activities, resources, weekly readings, etc. are available on the course Canvas site– Please log in as soon as possible.
Not applicable
Academic integrity is the ethical standard of university participation. It ensures that students graduate as a result of proving they are competent in their discipline. This is integral in maintaining the value of academic qualifications. Each industry has expectations and standards of the skills and knowledge within that discipline and these are reflected in assessment.
Academic integrity means that you do not engage in any activity that is considered to be academic fraud; including plagiarism, collusion or outsourcing any part of any assessment item to any other person. You are expected to be honest and ethical by completing all work yourself and indicating in your work which ideas and information were developed by you and which were taken from others. You cannot provide your assessment work to others. You are also expected to provide evidence of wide and critical reading, usually by using appropriate academic references.
In order to minimise incidents of academic fraud, this course may require that some of its assessment tasks, when submitted to Canvas, are electronically checked through Turnitin. This software allows for text comparisons to be made between your submitted assessment item and all other work to which Turnitin has access.
Eligibility for Supplementary Assessment Your eligibility for supplementary assessment in a course is dependent of the following conditions applying: The final mark is in the percentage range 47% to 49.4% The course is graded using the Standard Grading scale You have not failed an assessment task in the course due to academic misconduct
Late submission of assessment tasks may be penalised at the following maximum rate: - 5% (of the assessment task's identified value) per day for the first two days from the date identified as the due date for the assessment task. - 10% (of the assessment task's identified value) for the third day - 20% (of the assessment task's identified value) for the fourth day and subsequent days up to and including seven days from the date identified as the due date for the assessment task. - A result of zero is awarded for an assessment task submitted after seven days from the date identified as the due date for the assessment task. Weekdays and weekends are included in the calculation of days late. To request an extension you must contact your course coordinator to negotiate an outcome.
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