Course Coordinator:Alexander Muscat (amuscat@usc.edu.au) School:School of Business and Creative Industries
UniSC Sunshine Coast |
Blended learning | Most of your course is on campus but you may be able to do some components of this course online. |
Online |
Online | You can do this course without coming onto campus, unless your program has specified a mandatory onsite requirement. |
Please go to unisc.edu.au for up to date information on the
teaching sessions and campuses where this course is usually offered.
In this course, you will explore philosophy, psychology, personality and motives and how they are used to build characters; and explore geography and culture and how they are used to build worlds. You will also reflect on how world influences character and vice-versa. This will culminate in a documented core of your own customized characters and cultures, and a detailed description of your created world.
| Activity | Hours | Beginning Week | Frequency |
| Blended learning | |||
| Lecture – 1 hour online lecture content for 12 weeks (or equivalent). | 1hr | Week 1 | 12 times |
| Tutorial/Workshop 1 – In-class tutorial | 2hrs | Week 2 | 12 times |
| Online | |||
| Lecture – 1 hour online content for 12 weeks (or equivalent). | 2hrs | Week 1 | 12 times |
| Tutorial/Workshop 1 – Interactive zoom tutorial | 2hrs | Week 2 | 12 times |
300 Level (Graduate)
12 units
| Course Learning Outcomes On successful completion of this course, you should be able to... | Graduate Qualities Completing these tasks successfully will contribute to you becoming... | |
| 1 | Demonstrate knowledge of a range of elements that build character personalities, cultural beliefs and practices and world characteristics. |
Knowledgeable Creative and critical thinker |
| 2 | Analyse characters, cultures and worlds in a way that enables critical and philosophical thought about sustainability and ethical practices in managing resources and needs. |
Creative and critical thinker Sustainability-focussed |
| 3 | Be empowered to develop original ideas and produce creative artefacts in alignment with industry standards. |
Creative and critical thinker Empowered |
Refer to the UniSC Glossary of terms for definitions of “pre-requisites, co-requisites and anti-requisites”.
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As this a 300 level course, it is recommended that students complete this course in their final year of study.
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Standard Grading (GRD)
| High Distinction (HD), Distinction (DN), Credit (CR), Pass (PS), Fail (FL). |
Week 3 will include an in-class peer assessment of a draft for Task 1.
| Delivery mode | Task No. | Assessment Product | Individual or Group | Weighting % | What is the duration / length? | When should I submit? | Where should I submit it? |
| All | 1 | Artefact - Creative | Individual | 30% | 1500 words |
Refer to Format | Online Submission |
| All | 2 | Artefact - Creative | Individual | 30% | 1500 words |
Week 9 | Online Submission |
| All | 3 | Artefact - Creative | Individual | 40% | 2000 words (equivalence) |
Week 13 | Online Submission |
| All - Assessment Task 1:Game Prototype/Pitch | |||||||||||||||||||
| Goal: | The aim of this task is for you to demonstrate critical thinking in relation to the role of characters in interactive environments, studied/discussed in the course content, and to explore the implications of this thinking when applied to your own creative work. |
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| Product: | Artefact - Creative | ||||||||||||||||||
| Authorship Statement: | |||||||||||||||||||
| Format: | Submit: Week 3: 1-Game Pitch Presentation, Week 5: - Full Assessment. Professional/Industry format Design and develop an interactive digital game containing three distinct story branches and characters. This is an individual practical assessment task. The game design must include a clear distinct interactive narrative experience. A prototype/pitch of your submission will be due in week 3 in order to gain preliminary formative feedback for your final submission in week 6. |
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| Criteria: |
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| Generic Skills: | Communication, Applying technologies |
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| All - Assessment Task 2:Design Journal | |||||||||||||||||||
| Goal: | The aim of this task is for you to demonstrate critical thinking and reflection in relation to cultural philosophy and practice studied/discussed in course content, and demonstrate the relationship between cultural understanding and creative practice. |
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| Product: | Artefact - Creative | ||||||||||||||||||
| Authorship Statement: | |||||||||||||||||||
| Format: | Professional/Industry format A 1500 word design journal (pebble pad) containing three distinct cultures and story ideas. This is an individual written assessment task. Online submission to Blackboard. Audience is industry professionals. Cultural attributes must include descriptions involving the culture’s needs and wants, cultural laws and how they are made and enforced, cultural traditions and taboos and how they came to be, the technology or magic available to the culture and how it is used, and the entertainment and leisure practices of the culture. |
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| Criteria: |
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| Generic Skills: | Problem solving, Organisation, Information literacy |
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| All - Assessment Task 3:Story Driven Game | |||||||||||||||||||
| Goal: | This task requires you to demonstrate a critical understanding of the role of characters and worlds in interactive cinematic experiences. |
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| Product: | Artefact - Creative | ||||||||||||||||||
| Authorship Statement: | |||||||||||||||||||
| Format: | Professional/Industry format A story driven digital experience that emphasises the role of characters and worlds in interactive narrative design. |
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| Criteria: |
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| Generic Skills: | Problem solving, Applying technologies |
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A 12-unit course will have total of 150 learning hours which will include directed study hours (including online if required), self-directed learning and completion of assessable tasks. Student workload is calculated at 12.5 learning hours per one unit.
Please note: Course information, including specific information of recommended readings, learning activities, resources, weekly readings, etc. are available on the course Canvas site– Please log in as soon as possible.
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Academic integrity is the ethical standard of university participation. It ensures that students graduate as a result of proving they are competent in their discipline. This is integral in maintaining the value of academic qualifications. Each industry has expectations and standards of the skills and knowledge within that discipline and these are reflected in assessment.
Academic integrity means that you do not engage in any activity that is considered to be academic fraud; including plagiarism, collusion or outsourcing any part of any assessment item to any other person. You are expected to be honest and ethical by completing all work yourself and indicating in your work which ideas and information were developed by you and which were taken from others. You cannot provide your assessment work to others. You are also expected to provide evidence of wide and critical reading, usually by using appropriate academic references.
In order to minimise incidents of academic fraud, this course may require that some of its assessment tasks, when submitted to Canvas, are electronically checked through Turnitin. This software allows for text comparisons to be made between your submitted assessment item and all other work to which Turnitin has access.
For more information on Academic Learning & Teaching categories including:
For more information, visit https://www.usc.edu.au/explore/policies-and-procedures#academic-learning-and-teaching
UniSC is committed to excellence in teaching, research and engagement in an environment that is inclusive, inspiring, safe and respectful. The Student Charter sets out what students can expect from the University, and what in turn is expected of students, to achieve these outcomes.